GDC 2013 Game Design Challenge will be the last one
The annual Game Design Challenge has become a highlight of the Game Developers Conference, and it's going out with a bang this year: GDC 2013's Game Design Challenge will be the last one, and it will take a special format.
This year's Game Design Challenge will feature a number of winners of previous contests: Jenova Chen (thatgamecompany), Richard Lemarchand (ex-Naughty Dog), Steve Meretzky (ex-Infocom), Erin Robinson (Puzzle Bots), Jason Rohrer (Passage), Harvey Smith (Arkane Studios), Will Wright (ex-Maxis) and Eric Zimmerman (NYU Game Center). They'll all be competing against each other to design "the last game that humanity will ever play," according to the event's organizers. Each contestant will present their work, and the audience will vote to choose the winner.
Each year, the Game Design Challenge asks developers to create a game concept in a brief period of time, with the concept being based on an unconventional or strange theme. Last year, Rohrer presented a card game about inflation, in which the cards were dollar bills that could be ripped into pieces strategically.
The 2013 Game Developers Conference will run from March 25-29 in San Francisco.
In This Storystream:
GDC 2013: Panels, announcements and more, live from San Francisco
-
Apr 14 2013, 1:30p Age of Wonders 3 appeals to different play styles, including hardcore and old school
-
Apr 9 2013, 11:00p Galaxy on Fire: Alliances is a way to expand the universe and appeal to more gamers
-
Apr 9 2013, 9:48p Galaxy on Fire: Alliances GDC screenshots
-
Apr 8 2013, 1:42p Disney Infinity hopes to inspire future game makers
-
Apr 5 2013, 8:41a An interview with Minecraft's maker
-
Apr 4 2013, 8:30p Diablo 3 auction houses 'really hurt the game,' game's director says
-
Apr 4 2013, 1:00p Good Cop, Bad Cop: GDC Edition
-
Apr 4 2013, 9:00a New Thief is same as the old Thief, so what's the problem?
-
Apr 2 2013, 7:00p Armello pre-alpha sneak peek shows a board game brought to life
-
Apr 2 2013, 3:00p American McGee on scary games, The Wizard of Oz and what the next Alice could hold
-
Apr 1 2013, 10:00p Gears of War achievements designed to encourage 'ideal behavior,' helped catch console hackers
-
Apr 1 2013, 8:30p GDC 2013 hosted 23,000 attendees, GDC 2014 dates announced
-
Apr 1 2013, 8:00p Windforge hands-on: Captain Mal vs the sky whale
-
Apr 1 2013, 7:30p Former Battlefield developer brings 'core shooter' to mobile in The Drowning
-
Apr 1 2013, 6:45p Telltale on why players chose the tough girl instead of the nerdy guy in The Walking Dead
-
Apr 1 2013, 5:30p Dungeon Dashers brings board games like Descent into a fast-paced world
-
Apr 1 2013, 5:00p Adventure games work well through digitally distributed platforms, says Virtue's Last Reward creator
-
Apr 1 2013, 3:30p How Crystal Dynamics created cover as a tool for 'emotional synchronization' in Tomb Raider
-
Apr 1 2013, 2:30p Mass Effect 3’s combat helped support narrative themes
-
Apr 1 2013, 11:30a Riot Games designer says counterplay, teamplay essential to multiplayer experiences
-
Apr 1 2013, 9:30a Gone Home: forging connections without characters
-
Mar 31 2013, 6:00p Deliberately diegetic: Dead Space's lead interface designer chronicles the UI's evolution at GDC
-
Mar 31 2013, 4:00p The surreal, inspiring and beautiful games of GDC's experimental panel
-
Mar 31 2013, 2:00p Cinematics emotionally connect players to game narratives, says StarCraft 2 writer
-
Mar 31 2013, 12:00p Far Cry 3 lead writer advocates for Method acting in video games
-
Mar 30 2013, 6:00p World of Warcraft players rack up 8.7 million achievements per day, but only one is a Legendary Pet Brawler
-
Mar 30 2013, 5:00p Amazon takes to GDC to promote its game platform and services
-
Mar 30 2013, 3:00p Tobii gives developers eye tracking game design tips
-
Mar 30 2013, 1:57p IGDA approved 'all entertainment and related promotion' for controversial GDC party, YetiZen CEO says (update)
-
Mar 30 2013, 1:00p 'They don't set the tone': Dragon Age lead writer on the men who don't want women in games
-
Mar 30 2013, 11:00a BioWare details the bumpy first year of Star Wars: The Old Republic
-
Mar 30 2013, 9:00a Game archiving faces challenges as technology evolves, digital-only media prevails, say experts
-
Mar 29 2013, 8:23p 2013 Game Developers Conference news recap
-
Mar 29 2013, 8:00p SimCity pedestrians 'teleport' to keep the game fun
-
Mar 29 2013, 7:26p Gas Powered Games may be renamed Wargaming Seattle, working on a free-to-play MMO
-
Mar 29 2013, 4:00p The early misses of Fortnite's building system
-
Mar 29 2013, 3:21p Fruit Ninja studio almost sliced itself in half with experimental prototype
-
Mar 29 2013, 1:55p Tomb Raider intended to be a direct sequel, launching in 2012
-
Mar 29 2013, 1:00p Mobile Watch List - GDC 2013 Special
-
Mar 29 2013, 12:30p MechWarrior Online leaves beta 'late summer,' adding guild and faction combat, 12v12 battles and new UI
-
Mar 29 2013, 8:30a DmC: Devil May Cry's art director explores the series' 'visual rebirth' at GDC
-
Mar 29 2013, 12:00a Journey's vast desert setting was chosen to help players connect on a 'human level'
-
Mar 28 2013, 11:45p How Bungie shaped Destiny from fantasy to 'mythic sci-fi' world
-
Mar 28 2013, 11:30p Jane McGonigal on the good and bad of video game escapism
-
Mar 28 2013, 11:00p The Kickstarter darling comes home: hands on with the Ouya
-
Mar 28 2013, 11:00p Mass Effect 3 live producer says multiplayer modes are a service, not a 'ship and forget' package
-
Mar 28 2013, 9:00p Hitman: Absolution AI developed to create story-driven yet spontaneous combat scenarios
-
Mar 28 2013, 8:48p Infinite Crisis is a friendlier, more approachable MOBA
-
Mar 28 2013, 8:30p Ubisoft Montpellier developers discuss 'Reinventing Rayman'
-
Mar 28 2013, 7:30p The creator of Just Cause 2 on running a next-gen sandbox developer
-
Mar 28 2013, 7:00p Activision Blizzard researchers talk next-gen characters and believable performances at GDC
-
Mar 28 2013, 6:00p Authenticity vs. reality: designing DayZ
-
Mar 28 2013, 5:30p Crytek talks tech, educational outreach with CryEngine 3 at GDC
-
Mar 28 2013, 5:29p IGDA apologizes for dancers at GDC party, hopes to reconcile with resigned members
-
Mar 28 2013, 4:50p Game designer Jason Rohrer designs a game meant to be played 2,000 years from now, hides it in desert
-
Mar 28 2013, 4:30p QWOP creator says developers can learn lessons from real-life sports at GDC
-
Mar 28 2013, 3:30p How inexperience and failed pitches led to Tokyo Jungle
-
Mar 28 2013, 3:03p Total War: Arena announced at GDC, will be free-to-play, multiplayer-focused
-
Mar 28 2013, 3:00p Dragon's Dogma was originally twice its current size
-
Mar 28 2013, 2:30p If you don't go, you don't know: Why Dishonored's art director traveled to build Dunwall
-
Mar 28 2013, 2:00p Tenya Wanya Teens is a game about saying 'I love you' and peeing, and not confusing the two
-
Mar 28 2013, 1:46p IGDA draws backlash, member resignations over female dancers at GDC party (update: IGDA responds)
-
Mar 28 2013, 12:30p Women in the gaming industry share their number one reason to be in the business
-
Mar 28 2013, 9:00a Killer is Dead's episodic structure explained
-
Mar 28 2013, 8:30a Game industry veterans discuss how to motivate developers
-
Mar 28 2013, 8:00a Total War: Rome 2's Battle of Teutoburg Forest puts players on the losing side
-
Mar 28 2013, 1:00a Assassin's Creed 3's cross-studio work 'holds the keys to next generation development'
-
Mar 27 2013, 11:43p Journey sweeps the 13th annual Game Developers Choice Awards
-
Mar 27 2013, 11:00p Nintendo hopes to win app and web devs to Wii U with JavaScript tools
-
Mar 27 2013, 10:30p Tropes vs. Women creator says we need to understand motivations behind online harassment in order to prevent it
-
Mar 27 2013, 10:00p Finding feature inspiration at CD Projekt Red
-
Mar 27 2013, 9:00p Dishonored co-creative directors advocate attracting players, not dictating their actions in GDC panel
-
Mar 27 2013, 8:45p Injustice: Gods Among Us app launching for iOS
-
Mar 27 2013, 8:30p Media perception of video games can be changed with diversity, say industry veterans
-
Mar 27 2013, 8:00p Rune Factory producer on why not all RPG heroes have to save the world
-
Mar 27 2013, 7:58p Miiverse to come to smartphones and PC by May, 3DS version in the works
-
Mar 27 2013, 7:30p FarmVille 2 director encourages developers to 'never insult your players'
-
Mar 27 2013, 7:22p Game Composers Get the Shaft, Argues Rights Attorney
-
Mar 27 2013, 7:00p Full Sail study explores the value and hidden weights of Metacritic
-
Mar 27 2013, 6:00p Developers should 'think like a fan,' be transparent when pitching on Kickstarter, says Double Fine producer
-
Mar 27 2013, 5:30p Halo 4 designer chronicles building the Prometheans
-
Mar 27 2013, 5:00p Kojima Productions L.A. building campus in Playa Vista, the 'Red Fox' to Tokyo studio
-
Mar 27 2013, 4:33p PlayStation 4 specs detailed further at GDC
-
Mar 27 2013, 2:11p Metal Gear Solid 5: The Phantom Pain revealed, preceded by Ground Zeroes (update)
-
Mar 27 2013, 2:00p Opinion: Battlefield 4 totally eclipses the heart
-
Mar 27 2013, 1:00p Vendetta Online iOS port will allow players to transition seamlessly from desktop to tablet
-
Mar 27 2013, 12:25p Limbo on PS Vita won't feature touch controls
-
Mar 27 2013, 2:23a Battlefield 4 executive producer Patrick Bach on the next-generation of 'human, dramatic and believable' Battlefield
-
Mar 27 2013, 1:31a Battlefield 4 17-minute trailer hits, game arrives on PC, PS3, PS4 and Xbox 360 this fall
-
Mar 27 2013, 1:00a Yaiba: Ninja Gaiden Z's anti-hero is part cyborg, part foul-mouthed comic book killer
-
Mar 27 2013, 12:20a Spec Ops writer thinks violence is too easy
-
Mar 26 2013, 10:30p Blizzard GDC panel elaborates on the challenges of localization
-
Mar 26 2013, 10:00p Character diversity means better games, says Microsoft Studios writer
-
Mar 26 2013, 9:30p Look to LucasArts adventure games for exploration cues, Blizzard AI engineer says
-
Mar 26 2013, 9:00p How Halo 4 developer 343 Industries made Forward Unto Dawn on a 'threadbare' budget
-
Mar 26 2013, 7:30p TowerFall brings the bow and arrow craze to indie games
-
Mar 26 2013, 7:00p Harmonix narrative designer discusses authorship 'myth' and challenges of narrative
-
Mar 26 2013, 6:04p Magicka: Wizard Wars streamlines the PvP experience of the original and makes it 'twitchier'
-
Mar 26 2013, 5:30p Warren Spector says gaming can only borrow and steal so much from other narrative media
-
Mar 26 2013, 5:00p Dust 514 narrative and beta structure designed to encourage player-driven stories
-
Mar 26 2013, 4:25p Piracy and plush counterfeits key to Plants vs. Zombies' surprise success in China
-
Mar 26 2013, 3:31p Sex, religion and violence: The big concerns for international game ratings
-
Mar 26 2013, 9:00a Cut the Rope developers expanding with four new games this year, focusing on quality over quantity
-
Mar 26 2013, 8:00a Wideload Games on the difficult transition from console to mobile development
-
Mar 25 2013, 11:00p Assassin’s Creed 3 is a marriage of narrative and mission design
-
Mar 25 2013, 10:00p Game AI should evolve through gameplay to better serve players, says Blizzard dev
-
Mar 25 2013, 9:56p Limbo coming to PlayStation Vita later this year
-
Mar 25 2013, 9:43p Spelunky coming to PlayStation 3 and Vita this summer
-
Mar 25 2013, 9:34p The time to evolve emotional game content is now, developers say
-
Mar 25 2013, 9:33p Blacklight: Retribution and Primal Carnage: Genesis coming to PS4
-
Mar 25 2013, 7:30p ZombiU's permadeath mechanic built to move narrative forward, says writer
-
Mar 25 2013, 7:00p Authentic games require the 'flavor' of an experience, not the whole package, narrative designer says
-
Mar 25 2013, 6:30p Mark of the Ninja devs explain 'the theory of failing quickly' at GDC
-
Mar 25 2013, 3:50p Oculus Rift developer kit hands-on: As advertised
-
Mar 25 2013, 3:50p Some of the best virtual reality experiences will come from indie devs, Oculus Rift developers say
-
Mar 20 2013, 3:00p Open Me! heading to PlayStation Vita in North America, playable at GDC
-
Mar 20 2013, 2:00p GameStick shipping to developers next week, will make first public appearance at GDC
-
Mar 19 2013, 12:30p Square Enix's Japanese arcade shooter Gunslinger Stratos will be playable at GDC
-
Mar 15 2013, 1:00p GDC Experimental Gameplay Workshop returning for 11th year with Journey, Uncharted developers
-
Mar 12 2013, 7:15p Among the Sleep headed to Kickstarter and GDC this month
-
Mar 8 2013, 1:00p GDC 2013 Game Design Challenge will be the last one
-
Mar 4 2013, 3:45p GDC to run 'bootcamps' for iOS developers, animators and producers
-
Mar 4 2013, 10:15a GDC Play 2013 announces 'Best in Play' winners
-
Mar 4 2013, 6:01a Sony to host 'Overview of PS4 for Developers' at GDC 2013
There are 3 Comments.
Shortcuts to mastering the comment thread. Use wisely.
C - Next Comment
X - Mark as Read
R - Reply
Z - Mark Read & Next
Shift + C - Previous
Shift + A - Mark All Read
Comment Settings
Live comment alert: Hide it!
Something to say? Log in or sign up.
Active Discussions
Polygon Daily: The Weekend Edition (May 19-20)
in Off-topic by Shaun McIlroy
Comics! Cartoons! Anime! Crisis Vol. 2, No. 13: Ninja, Ninja, RAP.
in Off-topic by Nipah
What is the best looking console?
in Polynauts by mattwhite924
Polygon Daily: Off-Topic: Animus Locos ( Fri 17/5 )
in Off-topic by Foxmcloud555
Feelings on Halo 4: 5 months after launch
in Halo 4 by The Didact