The game has been in development on Windows PC for the past five years. According to the studio, it made the decision to develop Mac and Linux ports based on "questions and encouragement" from fans.
"It is something we have been planning for a long time, even started prototyping a few things here and there, but haven't fully committed to it before," Drago added.
The studio also posted the second part of its "Making of Grimlands" video series. The video focuses on crafting and vehicles, and Drago said the footage was taken from a more recent build of the game that offers better lighting, animations and combat. You can watch the video below.
Drago launched a Kickstarter campaign for Grimlands earlier this week, asking for $650,000 to finish the game after its original publisher, Gamigo, decided to cancel the title. The studio describes it as a shooter/MMO hybrid. With 20 days left in the funding drive, Drago has pulled in nearly $27,000, approximately 4 percent of its goal.
- Towerfall Ascension review: bowstring symphony
- The final years of Irrational Games, according to those who were there
- Ouya may not be dead, but its long history of stumbles makes success unlikely
- When a successful game is a failure
- Prepare to run Dark Souls 2 with the PC version's system requirements