There's no honor among bumbling fools.
Here's the thing about Monaco: If you're not an expert, you're going to have a lot of trouble understanding what the hell is going on in the above video. The stylistic, minimalist HUD and graphics are not exactly friendly to newcomers. That's a bit of an issue when you're playing the game, and even more of an issue when you're watching four zany minutes of goofballs attempting to master its complexities.
Monaco is the closest thing to Ocean's Eleven in game form. You select from a crack team of master thieves, each with their own special abilities, and use their skills to steal valuables from banks, embassies and yachts all over the globe. The game utilizes a top-down camera and fog of war, only letting you see what's in your direct line of sight. Hopefully that gives you some frame of reference, but if you'd like to know more, you might want to read up on it via Polygon's review of the game by Danielle Riendeau.
Monaco is, at its core, a cooperative multiplayer game, so it made sense to invite Chris Plante over to my apartment. We have, after all, worked together in the past to eradicate space monters and collect hats. But unlike past successes, which were fueled by our competitive natures, Monaco dashed our selfishness against the rocks time and time again. Which isn't to say we didn't have fun, because we did. We also cursed a lot.
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