The Kickstarter project hit the crowdfunding site late last month with a funding goal of $665,000. But the campaign came to an end today having reached just $55,764, a fraction of the money necessary to fund the title.
The failure of the Kickstarter didn't come as a surprise to Annunziata, however, who updated users on the site last week stating the studio already has a secondary plan lined up which will give users the opportunity to experience a slice of the larger planned game. The team will start a new Kickstarter campaign with a smaller funding goal and offer backer rewards at a "finer granularity."
"One of the problems we have is it is hard to get people to see how compelling a game like the Big Blue will be," Annunziata wrote in the update. "If it is not clear in your mind's eye you will less likely back it. This is totally understandable."
"On the other hand I am absolutely certain that if you could try the game and see how beautiful and unique it will be, most people would not hesitate to back it, and will want to be involved in it's creation."
The Little Blue will be used as a free stepping stone for users to test out the game, and will lead to the eventual development of The Big Blue. He adds that the team has received an Oculus Rift development kit, which he expects to experiment with for the larger title.