Ubisoft indefinitely suspends production on 1666 after firing Patrice Desilets

After parting ways with former Assassin's Creed designer Patrice Desilets, Ubisoft has indefinitely suspended production on 1666, CEO Yves Guillemot said today during an investor call for the company's 2012-13 earnings report.

"After more than two months of discussions with [Desilets], we couldn't align our vision both on project development and team management," said Guillemot, "so consequently our collaboration has ended, and we have suspended 1666 for an undisclosed period of time."

Desilets left Ubisoft Montreal in 2010 and joined THQ Montreal in 2011, where he served as the creative director on an unannounced project with the working title of 1666. Ubisoft acquired the studio and its intellectual property in THQ's first bankruptcy auction this past January for $2.5 million, and in mid-March announced that Desilets had returned to the company.

Last week, Ubisoft said Desilets and the company split up after "good faith discussions," but Desilets told Polygon that the decision was not mutual and that Ubisoft fired him.

"Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game," said Desilets last week.

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