The first set of featured talks announced for Game Developers Conference in Europe is a lecture on art and rendering for Dontnod's cyberpunk game Remember Me, Double Fine talking about scalability in upcoming Broken Age and insights from streaming service Twitch.TV.
Dontnod's senior 3D engine programmer Sebastien Lagarde will show how the studio created the sci-fi version of Paris in his "The Art and Rendering of Remember Me" lecture. He will delve into the dynamic reflection techniques, rendering workflow and image enhancement techniques the studio used to create Remember Me's environment.
In a lecture titled "Approach to Scalability," Oliver Franzke from Double Fine Productions will talk about Broken Age's debugging and rendering techniques used for environments and characters across five platforms.
Twitch vice president of marketing, Matthew DiPietro, will give a talk called "The Revolution will be Streamed: How Video is Transforming Video Games." DiPietro will talk about the effects streaming has on the games industry across many facets, such as game design, game marketing, PR and business development. He will use EA, Activision, SOE and others as case studies.
GDC Europe will run from Aug. 19 to 21 at the Cologne Congress-Centrum Ost in Cologne, Germany. Early bird registration is now available.