Infamous: Second Son will explore the tradeoffs made between freedom and security, Brian Fleming, a producer at developer Sucker Punch Productions, told Polygon during E3.
When Sucker Punch's game director Nate Fox unveiled the game during the February event in which Sony revealed the PlayStation 4, he recounted the story of being tear-gassed by police forces during a World Trade Organization protest in 1999. That event, he said, taught him that "Our security comes at a hight price: our freedom."
Fleming said that Infamous: Second Son explores that theme, through the game isn't necessarily didactic.
"I think the themes of Infamous[: Second Son] are maybe along those lines, but maybe more the tradeoffs that you and I and really all Americans make about trading off our freedoms for security," Fleming said. "Whether it's waiting in enormous security lines at the airports or the newspaper headlines this week about government access to our phone records.
"I don't think we come off this as trying to have a specific point of view. I think there's actually interesting points of view on both sides of it. But maybe a video game is a place where you can at least explore some of those ideas."
Check out Polygon's full video interview with Fleming, as well as the developers behind Battlefield 4 and Tom Clancy's The Division, in our full episode of Wireframe. For more on Infamous: Second Son, which is slated to launch in Q1 2014, be sure to check out our in-depth look at the game from E3.