Speaking with the publication during a recent interview, Guillemot said "sometimes we have to go against the urge to get to market too fast," allowing for more time and resources to help the game reach its potential.
"The game is going to be fantastic, and we didn't want those creators to wind up in a position where even after making a fantastic game, they didn't sell well enough," Guillemot said. "We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."
Guillemot added at he believes "it was the right decision for gamers and for the team," and that Rayman Legends is now bigger in terms of content and "much more complete."
Rayman Legends will launch this fall for PlayStation 3, Xbox 360 and Wii U. Check out our hands-on preview for more information about the game.
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