Battlefield 4's campaign will be less linear than that of its predecessor, said Karl Magnus Troedsson, studio head at developer EA DICE, in an interview with Official PlayStation Magazine U.K.
Battlefield 3 was roundly criticized for its aggressively linear campaign, and Troedsson said DICE is opening up the follow-up's single-player component by drawing elements from the series' bread and butter — its multiplayer offering.
"There are signature multiplayer elements that we want to bring into single-player," said Troedsson. "We want to give the player a choice. Do they want to go for the sneaky approach with a sniper rifle and a silenced pistol, or do they want to take a jeep and have the entire squad shoot at everything they see?"
DICE representatives told Polygon when they unveiled the game in March that they believe the Frostbite 3 engine will help make the campaign tell a more engrossing, affecting story.
Battlefield 4 will be released Oct. 29 on Windows PC, PlayStation 3 and Xbox 360, and will be a launch title on PlayStation 4 and Xbox One. Check out our preview from E3 for details on its multiplayer component.
- Polygon Daily Open Thread: Personable - Mon Sep 1
- Editorial idea for Polygon
- Looking for good JRPGs on PS3, help needed
- Woady Reviews Anime: Whisper of the Heart
- Thoughts on the inaccurate sensor bar
- Pokémon Discussions: Summer into Fall
- Anime, Cartoons, Comics! Plight No. 2, Vol. 17.1 - Woady call me kōhai!
- Weekend at Polygon's: Open Thread - Aug 30-31
- Polynauts OT: Gender, sexuality and representation in gaming
- Reconsidering Columbine