"The starting point will have a sense of control that is similar to that of Kingdom Hearts' easy and refreshing action, so it won't be difficult," said Nomura in an interview with Famitsu, translated by Siliconera. "Most of it will come pretty naturally to you.
"We're currently testing out different operational methods with each hardware. Regarding allies, in addition to cooperative attacks, there will also be situational actions, which will be part of various scenarios in battles."
In the Famitsu article, Nomura talked about some of his design decisions and inspirations for Final Fantasy 15, including the in-game nation of Accordo, heavily influenced by a vacation the designer took in Venice in 2005.
On comparisons with Kingdom Hearts, he added, "While Final Fantasy 15 focuses on the realistic side of things, Kingdom Hearts is more about the bold action. In short, it's about having movements that wouldn't be possible, but making it look real instead of unnatural. In a way, it connects it to Kingdom Hearts' fresh characteristics."
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