Another delay for Amnesia: A Machine For Pigs

First-person survival-horror-game Amnesia: A Machine For Pigs has been delayed until late summer. The game, originally scheduled for release at the end of 2012, had previously been slotted for a Q2 release.

Amnesia: A Machine For Pigs is being co-developed by thechineseroom, best known for last year's rocky-island exploration-title Dear Esther and Swedish outfit Frictional Games, which made 2010's Amnesia: The Dark Descent.


Writing on the company's forum page, Frictional's co-founder Jens Nilsson explained, "We are optimizing, tweaking and in general putting the Frictional expertise to good use. Thechineseroom keeps putting in work as well."

He said that the delay is also being caused by extra content and a plan to "launch with nine languages in addition to original English". Nilsson said that an exact release date had not been decided, but added that gamers could look forward to "gaming with the piggies as the summer comes to an end."

Update: Polygon contacted thechineseroom's Dan Pinchbeck about this delay. He emailed the following statement...

"One of the great things about being an indie developer is you can really spend the time you want and need on a game without the pressure to release by a certain point. So there's a lot going on right now that is mainly optimisation and polish. One of the things that's important about the Amnesia franchise is you get a top grade game that runs on quite low spec machines, and as we've pushed upwards with the visual quality of Pigs, it's quite a technical challenge making sure that you can drive specs down whilst driving fidelity up. That takes time to get really right, but it's an investment that's worth doing.

"Plus we have localisation going on and that takes time, and it's a great opportunity to revisit parts of the game and tweak and improve here and there, which you don't often get a chance to do. So we're taking advantage of the necessary delay caused by optimising the game technically to also get another loop round on the gameplay and player experience, which is a brilliant opportunity. So it's all good really - we know fans are being super patient and we really appreciate that, but I can absolutely guarantee the delay is 100 percent worth it."

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