Sony won't differentiate between traditional publishers and indies on the PlayStation 4 because "Every single individual developer is a publisher as far as we're concerned," Agostino Simonetta, senior account manager of development at Sony Computer Entertainment Europe, said at the Develop Conference this week.
"We don't separate, we don't segregate indies from traditional publishers," Joystiq quotes Simonetta as saying.
Under the PS4's level publishing playing field, indie developers can work with Sony to determine release dates and promote their games through the PlayStation Blog and social networks. Developers can even visit the SCE Europe offices.
"For us, it's key that each and every one of the companies working on PlayStation can come and talk to us at any time they want or need," he said.
Braid developer Jonathan Blow is among those already planning on self-publishing on Sony's next-gen console with his next game, The Witness. For more on the implications of the PS4's self-publishing capabilities, be sure to read our interview with the indie developers of Ridiculous Fishing, Retro City Rampage and more.
- Link, F-Zero and Animal Crossing are coming to Mario Kart 8 as DLC
- The Walking Dead Season 2 Finale review: can't go home again
- If you thought Dark Souls was hard, try Titan Souls
- The Pokemon fighting game won't play like Tekken (or feature Tekken characters)
- Multiplayer comes to Dragon Age with Inquisition's 4-player co-op mode
- Polygon must change its ethics policy.
- Anime, Cartoons, Comics! Plight No. 2, Vol. 17 - Heart Containers
- Polygon Daily Open Thread - Tue Aug 26
- On Patreon support
- Favorite "Bad" Game
- Anime You Might Not Have Tried/Heard of #9
- Pokémon Discussions: Summer into Fall
- DDoS and QoS
- Why Pokkén Tournament is the best thing to happen to the Pokémon franchise for over a decade
- Where to buy?