The urban sprawl of Dead Rising 3 will be considerably bigger in size than what you've seen from the previous two games of the franchise, executive producer Josh Bridge said during an Xbox One Comic Con panel that took place late last week.
This is likely one of the many reasons for Capcom Vancouver's decision to end initial development of the title on Xbox 360, opting instead for the more powerful Xbox One. Last week producer Mike Jones confirmed the eight-year-old console could not support the studio's vision for the zombie game, explaining that the studio began development of Dead Rising 3 on Windows PC and then attempted to scale it down for Xbox 360 hardware before deciding against it.
"Everything we were doing was breaking the bank on [Xbox] 360," said Jones. "The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff."
Dead Rising 3 is an Xbox One exclusive and will be available when the console launches this November.
- No skin thick enough: The daily harassment of women in the game industry
- The studio that made Tony Hawk's Pro Skater closed, here's its billion-dollar story
- Dark Souls 2: Crown of the Sunken King review: return of the king
- How the Model T convinced Nvidia to build a gaming-focused tablet
- Heroes of the Storm's newest character plucked from World of Warcraft's comic
More from Polygon
- Polygon Daily Open Thread - Tue July 22
- Anime, Cartoons, Comics! Plight Vol. 2, no. 15.1: Silent Crusaders
- Polynauts OT: Gender, sexuality and representation in gaming
- Join the Polynauts Destiny clan today
- What's your favorite silly game?
- Pokémon Discussions: Springing forward
- Thoughts on Destiny
- Yakuza 5 (Ryū ga Gotoku 5) Fan Translation Gone?
- Standby Or Off On PS4
- Polygon Daily Open Thread - Mon July 22