Ubisoft San Francisco wants Rocksmith 2014 Edition to be a "fully responsive personal teacher," and a post on the Ubiblog today outlines the Lesson system's expansion in the sequel.
In the original Rocksmith, Lessons identified mistakes, but "didn't offer a solution to each player's unique mistake," senior community developer Michael Madavi wrote.
"In Rocksmith 2014, Lessons will be much, much more dynamic and responsive: Now we're not just telling you that you made a mistake; we'll tell you what the mistake is and how you should adjust to correct it," he wrote. "Trying to learn how to bend but not moving your note high enough? Rocksmith 2014 will let you know. Sliding one fret back from where you need to hit? Rocksmith will tell you specifically that's what went wrong. Beyond that, if Rocksmith senses that you're having trouble with a particular technique, it will pull you out of the interactive portion of the lesson and give you further instructions — this time with additional camera angles and tips."
Ubisoft and Alice in Chains frontman Jerry Cantrell announced Rocksmith 2014 Edition during E3 2013. The game is scheduled for release Oct. 18, and its Lessons will also include higher resolution videos with multiple camera angles and triple the total number of Lessons than were available in Rocksmith.
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