The recently added, fully supported first-person perspective in The Elder Scrolls Online still needs a bit of work.
The good news is that the developers know that and continue to put time into tweaking the way the game behaves in that perspective.
What started as a simple zoomed in perspective was given the addition of character hands and equipment recently. But still missing are some of the warning signs a gamer playing in third-person perspective might receive in combat.
When fighting in third-person perspective, players can react to ranged attacks. When a bow-wielding enemy, for instance, is firing at a player, the area of effect is marked either with a red cone in the air or a red circle on the ground. Players can use this warning sign to dodge around attacks.
But when played in first-person perspective, it's hard to see those warning signs. That's because they weren't designed for a first-person perspective.
Lead gameplay designer Nick Konkle said the team is working on fixing the issue, experimenting with a number of ways to get around the problem. One idea is to have flames lick the bottom of the screen when a character in first-person perspective is in an area on fire.
Other ideas include flashing the screen when the character is inside a danger zone or making the screen go out of focus when a character is stunned.
In This StoryStream
- Polygon Daily Open Thread - Wed Aug 27
- Anime, Cartoons, Comics! Plight No. 2, Vol. 17.1 - Woady call me kōhai!
- Pokémon Discussions: Summer into Fall
- Spacecom is 4X strategy, and you can grab beta keys here
- Where to buy?
- On Patreon support
- Favorite "Bad" Game
- Polygon must change its ethics policy.
- Games with great Sound Design
- Post your Weekend at Polygon/Daily headers here (August 2014)