In an interview with Nintendo president Satoru Iwata published last month, Hideki Kamiya revealed that his latest game, The Wonderful 101, originally began as a title that would bring together a group of Nintendo all-stars and other popular characters. Instead of fighting each other like , they would have fought together.
The complexity of that idea ultimately led to it being scrapped. However, the concept of putting dozens of playable characters on screen — initially, Platinum's solution to please Nintendo fans by having everyone appear all at once — and having them all fight cooperatively lived on. The game became The Wonderful 101, due to hit theU later this month in North America.
In an interview with Polygon this weekend, Kamiya says the Nintendo all-stars version of that game would have played a bit differently.
"Considering the wide range of backgrounds of different Nintendo characters," Kamiya said, "I imagine [if we'd continued] down that route it could have had some of the edge taken off of it. Not to say that it wouldn't have come together in the form it is now ... being this sort of bright pop design, but it's actually quite serious, in terms of being an action game.
"If we had pursued Nintendo characters, I imagine it would have skewed more casually."
Kamiya, who says he's a Nintendo fan at heart, had something else in mind for his Nintendo all-stars game.
"Since Nintendo characters are so famous and widely known around the world," he said. "I had these dreams of becoming very well-known amongst the most famous designers as well, such as Mr. Miyamoto."
With Nintendo and Platinum Games working together on two announced titles, The Wonderful 101 and Bayonetta 2, I asked Kamiya if he had an interest in working on one of Nintendo's other franchise. He's previously expressed a desire to work on a game, but that interest may be fading.
"I'm a Nintendo fan at heart"
"I've been known for saying I want to work on," he said, "but the tendency for this to spread and people constantly pestering me with questions, like 'How would you do this? How would you do that?' ... Quite frankly, I've decided I don't want to work on Star Fox anymore."
I asked Kamiya whether he'd be amenable to one of his company's characters, Bayonetta for example, making a guest appearance in the nextgame. Had game designer Masahiro Sakurai talked to him yet about borrowing Bayonetta, I asked.
"Even if there's been discussion between me and Mr. Sakurai, obviously it's something I wouldn't be able to talk about," he said. "But I'm a Nintendo fan at heart. Even creating games with the Nintendo logo on them is really impactful for me. So if there was ever the opportunity to feature one of my characters in a Nintendo game, obviously I would be extremely honored."
In This StoryStream
- Divinity: Original Sin review: next to godliness
- If Sony wants PlayStation Now to succeed, it has to treat us better than GameStop
- Rogue Legacy survival guide: How to keep that family tree growing
- What does it really cost to open an indie studio? All your money, most of your life
- Gearbox fights back in Aliens suit, says it paid millions of its own cash to finish game
More from Polygon
- Polygon Daily Open Thread - Thu July 31
- Anime, Cartoons, Comics! Plight Vol. 2, no. 15.3: Summer Crusaders
- Post your Weekend at Polygon/Daily headers here (July 2014)
- my final thoughts on the DESTINY beta
- Pokémon Discussions: Springing forward
- What's your favorite silly game?
- Xbox One Update Beta Invites
- Tell Us Your Story
- Polygon Daily Open Thread - Wed July 30