Valve joins forces with Oculus "to drive PC VR forward"

Valve believes consumer-ready virtual technology invested by the company is another two years away, according attendees at the developer-only Steam Dev Days conference, and is working with Oculus "to drive PC VR forward."

The company also revealed that it currently has no plans to produce its own VR hardware, instead marking Oculus as "the obvious candidate" to ship Valve-invested VR tech. Valve collaborated with Oculus on the tracking for the Crystal Cove prototype headset and will continue to work with the company. Claiming that "the PC will be the hotbed for VR," Valve believes that Linux, Windows PC and Mac will be the "VR epicenter."

According to Tweets from conference attendee Dave Oshry, the company estimates that by 2015 Valve-invested, consumer-ready VR will feature 20 ms motion-to-last latency, 3 ms pixel persistence, 95 Hz refresh rate, 1K x 1K resolution per eye and more.

Valve's Steam Client Beta received an experimental VR mode earlier this week, allowing Oculus virtual reality headset users to interact with Steam's Big Picture Mode. It was reported last week that Valve will launch a VR software development kit during its conference that will offer developers a standardized way of creating an interface for VR controllers.

More from Polygon

Hearthstone: Naxxramas Overview

  • Oddworld: New 'N' Tasty - Overview video

  • Destiny's beta comparison video: PS4 versus Xbox One

  • The Crew closed beta - Overview video

  • Polygon goes to Poland

Latest Discussions

Log In Sign Up

Log In Sign Up

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.