Gone Home developer The Fullbright Company is no longer actively working on an Oculus Rift version of its first-person exploration game, studio co-founder Steve Gaynor told the International Business Times UK.
"Oculus Rift we have basically stopped active development on," he said. "We looked into it and what we discovered is that really, for a game to be good on Oculus you have to design it for Oculus.
"We don't have any body-awareness in our game and a bunch of UI [user-interface] pasted to the screen — 2D UI. Both of those things are tough with an Oculus game and we're not going to go back and remake our UI or add a player body to make a good fit for Oculus."
Gaynor told the IBTimes UK that the studio isn't scrapping the idea entirely and may revisit it in the future. The studio first floated the idea of Oculus Rift support in 2013. Gaynor also confirmed that it is "actively investigating" bringing Gone Home to consoles.
- How a video game helped save my sanity
- Dungeons & Dragons castle defense game coming to mobile next year
- The New Nintendo 3DS is everything fun, exhausting, about Nintendo's strategy
- People watched Twitch Plays Pokémon for a billion minutes
- In Firewatch, the job isn't to keep the wilderness from burning down