|Platform Win, Mac, Linux, PS4|
|Publisher Young Horses|
|Developer Young Horses|
|Release Date 2014-01-30|
Octodad: Dadliest Catch is obviously very silly, you don't have to get past the title to realize that.
But it's also sort of brave. Granting semi-control of a wildly gesticulating octopus may make for an amusing demo, a quick laugh, but who would think to take the joke even further and build an actual game around it?
Octodad: Dadliest Catch is so gutsy, so endearingly stupid, it's almost painful to critique it as I would any other game. "Yeah, I know this bit doesn't work," the part of my heart undeadened by years of game criticism protests, "but may I remind you you're controlling a goddamned octopus?"
Octodad. More than just a cute nod to 2009's hyper-pregnant mom célèbre, it's also perfectly descriptive. Our hero is an octopus who also happens to be the father of two children. Don't try to puzzle out the mechanics of their conception and gestation, believe me, no good comes of it.
The ... let's say, awkwardness of Octodad's situation is represented well by Dadliest Catch's bizarre controls, which map one of his leg tentacles to each trigger and one of his arm tentacles to the thumbsticks (when they aren't controlling leg direction, that is). Octodad's head and mantle are sort of amiably dragged along for the ride.
Much of the joy and hilarity of Octodad is derived from just how ineffective a control scheme this is. Watching Octodad attempt to pour milk for his daughter as he simultaneously flips a living room table, pulls a painting from a wall and accidentally chucks the carton at his son is endlessly entertaining.
If through sheer will and inspiring determination you manage to become competent at steering the game's hero, you can ramp up the madness by activating co-op mode. With each player controlling individual limbs, you'll be lucky if you can manage any ambulation for Octodad that doesn't resemble a grand mal seizure.
THE MUNDANE MADE IMPOSSIBLE
In most games, I perform amazing feats I'd never dream of in real life. Leap over the chasm, pilot the spaceship through the enemy armada. But in Octodad, I was was thwarted by making coffee, something that, I assure you, I've performed with little to no drama in my real life countless times.
It's almost certainly unintentional, but Octodad's struggles serve as an effective metaphor for those living with disabilities and the everyday challenges they face. Young Horses doesn't seem to be making any political statements about people with disabilities or how the world reacts to them, but Octodad does provide an effective (though extremely silly) window into what it's like living in a world not built for you.
It's all pretty absurd, but Octodad: Dadliest Catch is smartly grounded by a world that's otherwise perfectly ordinary. Perhaps it's their own self-delusion or his particularly convincing suit, but our hero's family flatly refuses to acknowledge that the paternal head of their familial unit has eight legs, communicates exclusively in gurgles and is the exact shade of an over ripe lemon.
Octodad's endearingly oblivious family members toss out mundane chores like they're the the easiest thing in the world to do. Grill the burgers, sweetheart? Sure, let me just unwrap my left leg from this table and ... oops, OK, the burger's in the yard. I'll get that, no problem.
Sadly, when our hero moves away from the mundane into well-trod video game territory is when the wheels start to come off. As marvelous as this locomotive farce is, it's not enough to carry a full game, even one with Dadliest Catch's two-hour running time.
Dadliest Catch introduces an antagonist in the form of a chef obsessed with unsuiting our hero and revealing his aquatic identity. Octodad will occasionally stand his ground and clumsily fend off his attacker, but more often simply run for his life. Eventually, more enemies are introduced and bring with them — *shudder* — stealth sequences.
Dadliest Catch is best at finding madness in the mundane
When the bizarre controls make mundane tasks impossible, Dadliest Catch is just too funny to be frustrating. When it piles on the weight of traditional video game challenges, controlling the tendrils of an uncooperative marionette becomes instantly less appealing.
So, does this brash, patently insane concept work as a fully-fledged game? Not perfectly, no. But it's also so funny and weird that you ignore it at your own peril. Much like its cephalopod protagonist, it's a wonder the thing moves at all.
Octodad: Dadliest Catch was reviewed using a pre-release Steam code provided by Young Horses. You can find additional information about Polygon's ethics policy here.About Polygon's Reviews
Octodad review update: PS4 and more
If you haven't played Octodad: Dadliest Catch since it was released on PC, you'd be forgiven for initially assuming the PS4 version was just a straight port. It looks the same, it plays the same; it was, at least for the first half hour or so, the exact experience I remember from my first playthrough.
That began to change once I reached the supermarket and found that the mango soda I needed to retrieve for my family had been perched not atop a free-standing pyramid of crates but a sort of half-pyramid flush with one of the supermarket walls. With the added support to crawl up, the once highly-irritating climb had become about 100 percent less infuriating
It's a minor change, but representative of the several tweaks that have been made to make the paternal cephalopod's outing so much more pleasant than the initial PC release. PS4 players get these changes right away, while they were mercifully implemented last month on the PC.
Bothersome stealth sequences have either been excised entirely or retooled to provide a slightly less demanding option for players wishing to retain their will to live. These aren't mere cuts however — there are actually some new little puzzles and mini-games to smooth out the entire experience.
Octodad still has the capability to irritate — I repeated the late-game rescue sequence roughly 20 times before I nailed it — but it does so in a way that doesn't feel cheap or willfully antagonistic and that makes this new iteration of the game a far better experience.