The Wolf Among Us Episode Two: Smoke and Mirrors review: the devil in his way
Smoke and Mirrors wants to know how far you'll go to preserve your humanity
Game Info |
Box Art N/A |
Platform 360, PS3, Win, Mac |
Publisher Telltale Games |
Developer Telltale Games |
Release Date Feb 4, 2014 |
In The Wolf Among Us: Smoke and Mirrors, the Big Bad Wolf returns after a nearly four-month absence to huff, puff and basically tear Fabletown apart.
Writing about an episodic series without spoiling anything is a challenge, especially when the first episode, Faith, ended with such a … jarring conclusion. Suffice it to say that the events of The Wolf Among Us' first episode have driven Fabletown’s sheriff to the brink — and he's willing to bully, cajole or dismember whoever it takes to bring the serial killer stalking his city to justice.
That city is, through a series of machinations I outlined in my review of the first episode, populated entirely by fairy tale characters trying to keep their existence hidden from those of us living in the outside world.
Smoke and Mirrors does a better job of setting the Wolf Among Us apart from The Walking Dead
One of the joys of the first episode of The Wolf Among Us was seeing fables from Bill Willingham's comic series brought to life, and Smoke and Mirrors adds to that roster. Bluebeard is my favorite, voiced with a steely, brutal regality by Dave Fennoy (perhaps best known as the voice of Lee from Telltale's The Walking Dead).
The carryover in cast is thankfully set against a greater effort by Telltale to set The Wolf Among Us apart from The Walking Dead, my main complaint against Fables' inaugural episode. Happily, in Smoke and Mirrors, The Wolf Among Us begins to develop a style of its own.
The pace has picked up, for one thing. The Fabletown killer has made it known he doesn't plan to stop at one beheading, and Bigby becomes more personally invested. It charges the whole episode with much-needed intensity.
Smoke and Mirrors also positions The Wolf Among Us to pose very different ethical challenges than its predecessor. The Walking Dead is a game about people forced to do brutal things to survive. But due to his unfortunate fairy tale forays into pork buffets, home destruction and eating girls and grandmas whole, the Big Bad Wolf already has a well-established reputation for brutality.
Violence is easy to come by in The Wolf Among Us. In fact, it's how Fabletown residents expect Bigby to respond to nearly any situation. But now that he's in law enforcement, those outbursts come at a cost, be it a loss of trust or promising leads.
As bodies pile up and the killer strikes closer to home, turning to his lupine nature becomes not only tempting for our hero, but seemingly essential. Violence is satisfying in most games, but in The Wolf Among Us that satisfaction is quickly replaced by guilt at the emotional toll brutality takes on our hero.
Wrap Up:
Smoke and Mirrors wants to know how far you'll go to preserve your humanity
Whereas The Walking Dead asks "How far will you go to survive?" The Wolf Among Us seems more preoccupied with "How far will you go to preserve your humanity?" After seeing how far Bigby was pushed in this second episode, I can't wait to find my own limits.
The Wolf Among Us Episode Two was reviewed using an advance Steam code provided by Telltale Games. You can find additional information about Polygon's ethics policy here.
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