When Robotoki originally revealed Human Element in mid-2012, the company said it would begin the project with an episodic prequel series exclusively for Ouya, the crowdfunded Android-based microconsole. The studio said at the time that it was also working on versions for Windows PC, tablets, mobile devices and next-generation consoles.
But today, Robotoki president Robert Bowling said on Twitter that the studio decided to cancel the Ouya version of Human Element "very early on" and switch focus to the open-world experience that it's building in CryEngine. In an email to Polygon today, Bowling confirmed that Robotoki is developing Human Element on PlayStation 4, Windows PC and Xbox One, along with a "secondary experience" on mobile platforms.
"The ambitious narrative and gameplay of Human Element required an innovative set of features in order to achieve our vision," said Bowling in a press release from Crytek today. "CryEngine is the perfect fit for us because it delivers so many powerful features straight out of the box such as the physical-based shading system and the infinite terrain from segmented worlds to create a massive open-world experience but still allow the visual fidelity and detail our players expect from a first-person experience from our team."
Earlier this week, during the 2014 Game Developers Conference, Crytek announced its Engine-as-a-Service program for CryEngine. It gives indie developers the option of subscribing to a royalty-free CryEngine license for $9.90 per month.
Human Element takes place 35 years following a zombie apocalypse, with players attempting to rebuild civilization from scratch. Bowling told Polygon that Robotoki is planning to release the game on PC in November 2015; no release window is available yet for the console and mobile versions.
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