Nintendo working towards 3DS support for Unity, more than 60 Unity games coming to the Wii U

Unity Technologies and Nintendo are looking at adding Nintendo 3DS support to cross-platform development software Unity, Nintendo of America's licensing department senior manager Damon Baker told Siliconera.

"We've had those discussions and we are definitely looking at that," Baker said. "Our priority was to get the Wii U build [of Unity] up and done and ready. Because we need a test environment for it, it's taken a while for Unity to get finalized on Wii U, so that we can actually test against it. So that has been made available now and that is why we've got all of these [game] candidates waiting in the wings that are just going through the submission process at this point."

Nintendo offers Wii U developers a free license to develop in the Unity engine. The toolkit gives developers access to most of the console's hardware and software features, such as the GamePad, its second screen, camera, microphone and secondary or Wii-generation devices. Baker told Siliconera that 17 Wii U games that use Unity have been submitted and will launch "within the next two months."

"And then, we have another fifty that are waiting in the wings, that are coming; so we've got a lot of Unity content on the way," he said.

The company can now move on to make other platforms compatible with Unity or additional middleware providers, Baker said, adding that Nintendo and "a lot of developers" want to take advantage of the 3DS' huge install base.

Nintendo of America's Dan Adelman and Baker told Polygon at PAX Prime last year that the company is eager to accommodate indie developers on its platforms. As part of the initiative to foster indie development on its hardware, the company also plans to bring the open source MonoGame Framework to the Wii U, allowing creators to develop cross-platform games by re-using code.

It was announced in January that Unity version 4.3 will add support for the PlayStation Vita. It will allow licensed developers to use the engine to create games with support for the handheld's cameras, dual analog sticks, motions sensors and rear touchpad, along with PlayStation Network integration.

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