More than 24,000 individuals attended the 2014 Game Developers Conference last week, announced conference organizer UBM Tech Game Network today.
That figure represents a new record for GDC, which hosted more than 23,000 attendees last year. GDC has been running in some form since 1988, when it began as the Computer Games Developers Conference with 27 people. (Check out our feature on GDC for more on the history of the show.)
Highlights of GDC 2014 included Classic Game Postmortem sessions with speakers such as Eugene Jarvis (Robotron: 2084) and Yu Suzuki (Shenmue); the return of the Advocacy Track, which featured Mass Effect developer Manveer Heir's talk on eliminating social injustice from games and the second #1ReasonToBe panel; and Sony's unveiling of its virtual reality headset, Project Morpheus.
GDC 2014 took place at the Moscone Center in San Francisco from March 17-21. The UBM Tech Game Network announced today that the show will return to that venue: GDC 2015 is set for March 2-6, 2015.
To catch up on our coverage from GDC 2014, check out our main StoryStream for all our stories from the conference, as well as our StoryStream highlighting all the latest in virtual reality from the show.
In This StoryStream
- Life is Strange: Episode One - Chrysalis review: so-called life
- How Dying Light capitalizes on your fear of heights, rather than your fear of zombies
- Gaming has left the LAN party behind