Minecraft hits PS4, PS Vita and Xbox One in August with various upgrade options

Minecraft, Mojang's blocky world-building game, will arrive this August on PlayStation 4, Xbox One and PlayStation Vita, the developer's chief word officer Owen Hill announced today in a blog post.

Those who own developer 4J Studios' console version on PlayStation 3 and Xbox 360 will have different upgrade options, depending on the platform.

Minecraft: PlayStation 3 + Vita Edition will cost $19.99, and support cross-buy, so those who've purchased the PS3 version through the PlayStation Network will be able to download the PS Vita version for free. Mojang is working with Sony Computer Entertainment "to enable upgrade from the Blu-ray disc version of Minecraft: PlayStation 3 Edition." Saves will be transferrable between editions, so players will "be able to craft at home on your Playstation 3, then continue on the bus/toilet with your Playstation Vita." All downloadable content will also be transferable between systems.

Minecraft: PlayStation 4 Edition will also retail for $19.99 and include "significantly" bigger worlds, and greater draw distance than its PS3 and PS Vita counterparts. Those who've purchased Minecraft: PlayStation 3 Edition through PSN will be able to upgrade for $4.99. As with Minecraft: Playstation 3 + Vita Edition, Mojang is working with Sony to device an upgrade solution for owners of the retail disc. Those with Minecraft: PlayStation 3 Edition will be able to import their worlds into the PS4 version, but not their saves. "There are technical reasons for this," he wrote, "we can make worlds bigger without too much stress, but shrinking them causes all kinds of problems." Cross-platform play between PS4 and the PS3 and PS Vita Editions will not be supported. "Many, but not all" of the skins and texture packs will be available on PS4 because "some of the items are trapped in licensing deals."

Minecraft: Xbox One Edition will cost $19.99 or $4.99 as an upgrade for those who purchased the Xbox 360 version though Xbox Live Arcade or have played online with the retail disc. Like the PS4 version, it includes bigger worlds and greater draw distance. The same limitations that exist on PS4 regarding cross-platform play and DLC for items like texture packs also apply to the Xbox One Edition.

"Apologies for the delay, but putting Minecraft on new consoles is a serious business," Hill wrote. "People have been using phrases like 'logistically-speaking,' 'infinite terrain,' and 'platform parity' for months now.

"We’ve decided that letting current players upgrade for a small fee is the best way to show our appreciation. If you’re a new crafter who’s looking to pick up Minecraft in the next few months — welcome!"

More from Polygon

Enemy Starfighter: Homeworld from inside a fighter

  • Call of Duty: Advanced Warfare gameplay trailer

  • Diablo 3 - Xbox One vs. PC comparison

  • Hearthstone - Military Quarter gameplay video

  • Elite: Dangerous Overview video

Latest Discussions

Log In Sign Up

Log In Sign Up

Please choose a new Polygon username and password

As part of the new Polygon launch, prior users will need to choose a permanent username, along with a new password.

Your username will be used to login to Polygon going forward.

I already have a Vox Media account!

Verify Vox Media account

Please login to your Vox Media account. This account will be linked to your previously existing Eater account.

Please choose a new Polygon username and password

As part of the new Polygon launch, prior MT authors will need to choose a new username and password.

Your username will be used to login to Polygon going forward.

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.