"Usually, what you will see at this point is a lot of marketing talk and maybe a patch," Colhoun said. "Rather than accepting defeat on this and issuing a patch that kinda fixes this or kinda improves that, we have decided to just come out and explain to you where we are right now and what we plan to do. We have been rebuilding the game, completely from scratch and on a new engine."
"I know that this isn't really the way things are usually done in the industry, but I think that if you have put a bad product out to people it is your job to do what you can to fix that," he added. "Even if it means going back to the drawing board on a game that has already been released."
The re-release is to regain the trust of gamers, according to Colhoun, and the team will seek feedback from those who brought the game. The rebuild addresses technical issues such as the addition of a tutorial, AI, more game types and more.
Polygon gave Basement Crawl a 2/10 in its review, saying that it "fails on a fundamental level, with flawed basic design and incredibly limited gameplay." The downloadable game launched Feb. 25 on PlayStation 4 in North America for $9.99 and was released for €9.99/£7.99 in Europe Feb. 26. For more on the game, you can watch a previously released trailer and read Polygon's interview with the indie Polish developer.
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