The Walt Disney Company's Interactive division, which oversees the toy/video game hybrid Disney Infinity, saw a 38 percent increase in revenue during the second quarter 2014, according to an earnings report (PDF link) released today.
In Q2 2014, which ended March 29, the Interactive division earned $268 million in revenues, up from $194 million in the same quarter last year. Interactive experienced an operating income loss of $14 million, down from $54 million in Q2 2013.
Disney attributed the improved results to the "strength" of Disney Infinity, which was released in Q4 2013. The company's Japanese mobile business growth also contributed to the results, "due to higher licensing fees from games sales, subscribers and sales of handsets."
"We’re extremely pleased with our results this quarter, delivering double-digit increases in operating income across all of our businesses and the highest quarterly earnings per share in the history of the Company," said Robert A. Iger, Chairman and CEO of The Walt Disney Company. "Our continued strong performance reflects the strength of our brands, the quality of our content, and our unique ability to leverage creative success across the entire Company to drive value."
Late last month, Disney Interactive and developer Avalanche Software unveiled Disney Infinity 2.0 Edition and its Marvel Super Heroes component. For more on the next installment, which will launch in September 2014, be sure to read our interview with executive producer John Vignocci. You can watch Polygon's Disney Infinity review below to learn more about the first game in the series.
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