Nero and Get Even seek to evolve first person exploration

Yesterday at Microsoft’s ID@Xbox booth, we saw developer-driven demos for Nero and Get Even, two games that blend elements of the currently en vogue "first person exploration" genre and more traditional gameplay.

Nero is a "Next-gen visual novel" from Rome-based Storm in a Teacup. The game is set in a dark, forested world, tinged with neon and full of bizarre sights — a mysterious robed figure followed us everywhere, lights and orbs tantalized us from afar, and bits of otherworldly scenery, like neon jellyfish in hanging lanterns.

"Story is the focus, but the game is full of puzzles," said developer Carlo Biachi. "You receive a piece of narration for each puzzle you solve."

"The key words are spirituality and meditation," said Biachi, describing the tone of the game. The team at Storm in a Teacup want players to get lost in the world and the narrative.

"Even when you switch off your console, we want you to be thinking about the game," he said.

Get Even is more action-oriented, but retains much of the flavor of a first-person exploration game. The player explores the lead character's memories in order to solve mysteries and progress in the game.

"You’re dropped into your memories, but you need to escape," explained Kamil Bilczynski, art director and lead designer at developer The Farm 51.

In the demo, the player used a cell phone to scan a grimy crime scene for clues. When we discovered new evidence, we were able to access new parts of the memory itself. Finding the place where a person was shot allowed us to see a slow-motion recreation of the bullet that shot him. Once we saw his face, we were able to access another memory, and so on. This section looked a bit like a higher-tech version of LA Noire or Murdered: Soul Suspect.

There are shooter elements as well, shown briefly during our demo, but Bilczynski noted that the team is thinking of the game as "first-person action" rather than "first-person shooter."

Both games appear to make use of the first person perspective to make their respective stories feel more immediate and personal. While the tone couldn't be more different in the two titles, both seemed like natural evolutionary paths for the fledgling genre.

Nero is due out in the first quarter of 2015. Get Even is scheduled for 2015.

More from Polygon

The horror of Five Nights at Freddy's

  • Dark Souls 2: Crown of the Old Iron King Overview

  • Spacecom: a fast 4X built for multiplayer

  • Pillars of Eternity builds on role-playing classics

  • Tour the 1 KB hard drive built inside Minecraft

Latest Discussions

Log In Sign Up

Log In Sign Up

Please choose a new Polygon username and password

As part of the new Polygon launch, prior users will need to choose a permanent username, along with a new password.

Your username will be used to login to Polygon going forward.

I already have a Vox Media account!

Verify Vox Media account

Please login to your Vox Media account. This account will be linked to your previously existing Eater account.

Please choose a new Polygon username and password

As part of the new Polygon launch, prior MT authors will need to choose a new username and password.

Your username will be used to login to Polygon going forward.

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.