Ignore the headline. This collection of videos is better than being at E3 because you don't have to pay $11 for cruddy pizza and warm beer. Some of the industry's most popular developers stopped by our E3 HQ to demonstrate and discuss their new games. Have you ever heard of little games called Assassin's Creed Unity and Call of Duty Advanced Warfare because oh you know we have them on this show. Heck, we have nifty games you may have missed, like Titan Souls and Not a Hero. I know, it's a lot to watch. No worries. You have until next E3.
Chris Plante, Russ Frushtick and Griffin and Justin McElroy recline on the E3 HQ couches for a final discussion. Did your favorite game make the cut? Let us know in the comments.
We've brought you all the games and news and interviews from E3 2014, but we aren't sure that, to this point, we've really captured the spirit of being there. Luckily, Polygon managing editor Justin McElroy, senior editorial producer Griffin McElroy and their video pals Jimmy Shelton and Tom Connors traveled to the show floor to give you the unfiltered, raw, no-holds-barred experience of really being there.
S**t just got real.
There wasn't a ton of Kinect representation on the E3 2014 show floor, but the convention wasn't without its share of quirky motion-controlled games. One such game was featured briefly during the Xbox press conference: Fru, a title from indie developer Through Games, which requires you to reveal platforms in the world using an outline of your body while simultaneously moving characters around those platforms. Sound complicated? It is, kind of! But we can try and help walk you through it in the video preview above.
Not a Hero, the 2D cover-based shooter from Roll7, actually feels a lot like the studio's last title, the combo-centric skateboarding game OlliOlli. Sure, there's precious little skateboarding in Not A Hero, but it similarly requires mastery of a limited set of mechanics, and is built on a structure of maintaining fluid momentum while generally doing sweet stuff. If you're unconvinced, check out our video preview from E3 2014, posted above.
Hotline Miami 2: Wrong Number doesn't change a lot of the core mechanics of its predecessor, but it does allow you to play as the most beautiful swan, which is something. If the fluid, combo-centric combat of the first game was your cup of tea, you're in for a treat; the sequel adds masks with new powers built around storming through enemy encampments with haste and style. For a look at how Hotline Miami 2 is coming along, check out our video preview from E3 2014 above.
Helldivers is a very funny game, very frequently — but that's not all it is. Its accidental friendly fire mishaps are a terrific source of goofs, but when your top-down team of four manages to work together, coordinating orbital drops and firing patterns to take down waves of encroaching foes, it's actually a super rewarding strategic experience, too. For more of our thoughts on the E3 2014 build of the upcoming PS3, PS4 and PS Vita game, check out the video preview above.
Find out more about Capy Games' Below, hitting Windows and Xbox One, as Nathan Vella, president of Capy Games and creative director Kris Piotrowski run executive producer Russ Frushtick and editor-in-chief Chris Grant through a demo of the game.
For more on everything at the show, don't miss our E3 2014 hub.
Lara Croft and the Temple of Osiris is the sequel to Lara Croft and the Guardian of Light and the second game in the Tomb Raider franchise to be announced at E3 2014. We had a chance to sit down with Crystal Dynamics' executive producer Scott Amos and chat about the game, along with the past and future of Tomb Raider.
Want more news and video? Be sure to catch up on everything at our E3 2014 hub.
LittleBigPlanet 3 was one of the bigger surprises from Sony's press conference. Sony Computer Entertainment senior producer Tom O'Connor runs senior editorial producer Griffin McElroy and senior reporter Colin Campbell through a single-player level and gives a rundown of the new playable characters.
Looking for more? Don't miss all the coverage in our E3 2014 hub.
Jack Tretton may have left his role as President and CEO of Sony Computer Entertainment America earlier this year, but he returns to E3 as an industry analyst. Join Tretton and news editor Brian Crecente as they discuss Tretton's history with the show and where his work has led him.
For more interviews, gameplay and trailers, be sure to check out our E3 2014 hub.
Middle-earth: Shadow of Mordor looks to make villains count like few games have. Find out how your adversaries can hold grudges, grow stronger and how you can combat them as Monolith Productions' director of designer Michael De Plater and producer Jessica Masnica explain the game to reporter Alexa Ray Corriea and editor-at-large Chris Plante
Looking for more? Make sure to read everything you may have missed in our E3 2014 hub.
With Batman: Arkham Knight, Rocksteady Studios is closing its tale of the caped crusader in style. Find out how the batmobile, traversal and Batman's most famous villains play a role in the game. Watch as producer Dax Ginn runs editor-at-large Chris Plante and senior reporter Tracey Lien through a demo of the game.
Looking for more? Make your way over to our comprehensive E3 2014 hub.
Lionhead Studios' Fable Legends focuses more on cooperative play than any previous entry in the series. The head of Lionhead John Needham runs managing editor Justin McElroy and senior reporter Emily Gera through the playable characters, gameplay and enemies that appear in the latest journey set in Albion.
Want more? Be sure to check out our E3 2014 hub.
We never thought we'd play another game like Kirby: Canvas Curse, but we're more than happy to be proven wrong by the announcement of Kirby and the Rainbow Curse for Wii U. It maintains the original's unique line-drawing, puzzle-solving structure, but with an entirely new claymation aesthetic that is faint-inducingly charming. For an off-screen look at Kirby and the Rainbow Curse, check out the video above.
Battlefield: Hardline single and multiplayer modes are taking on a cops and robbers feel. Learn how this impacts the narrative and the various ways to play with your friends as managing editor Justin McElroy and review editor Arthur Gies discuss the upcoming shooter with general manager of Visceral Games Steve Papoutsis.
Looking for more? Be sure to hop over to our E3 2014 hub.
We all love Mario, but haven't you ever wanted to encase him in a Saw-like death trap from which any attempt to escape would be utterly futile? Ha! Us either, because that would be weird. But if that was like, your weird, secret dream, you could scratch your itch with Mario Maker for Wii U. Check out our video preview above to hear more of our impressions of Mario Maker from E3 2014.
We thought we were much better at Super Smash Bros. for Wii U than we actually turned out to be, but hey, that's okay! You still get to hear our thoughts on the upcoming, super polished fighting game while watching several other, more competent players get their Smash on while we get volleyed around like a beach ball. If you want to see our humiliation in action, check out our video preview above.
Splatoon is just like any other shooter, assuming there are other shooters where you play as ink-shooting soldiers who can turn into squids and soar through the air like majestic squid-eagles. We were lucky enough to go hands-on with the upcoming Wii U shooter, and were very pleasantly surprised by what we played — for more on our impressions of Splatoon, check out the video above.
We already loved Far Cry 3 more than was probably healthy, but then Ubisoft went and added grappling hooks and attack elephants to Far Cry 4. Has somebody been reading our dream journal? Russ Frushtick and Chris Plante grilled Ubisoft's Alex Hutchinson on that exact question (and also some more game-centric issues too).
After you're done watching, make sure to stop by our E3 2014 hub.
Destiny, Bungie's first title after leaving the Halo franchise, gets a beta this summer and goes on sale Sept. 9. Before the launch of the beta later this summer, watch as Bungie's head of community, Eric Osborne, runs senior editorial producer Griffin McElroy and reporter Samit Sarkar through a demo.
Want more? Be sure to catch up on everything at our E3 2014 hub.
We weren't the biggest fans of the original Homefront, but let it never be said that your buddies at Polygon are ones to hold a grudge. We invited Homefront: The Revolution designer Fasahat Salim to our studios in the hope he could help us get excited about this new Crytek shooter with some unfortunate baggage.
More coverage of E3 2014 is waiting for you at our lovely hub.
As one of the breakout characters of Infamous: Second Son, Fetch is getting her own downloadable content in Infamous: First Light. Join Sucker Punch game director Nate Fox and the actress behind Fetch, Laura Bailey, as they discuss the standalone DLC.
Want more? We have a ton for you to catch up on at our E3 2014 hub.
The Crew puts you behind the wheel, pairs you up with a few friends and lets you zip through America taking on a series of challenges as you go. Not since the jogging part in Forest Gump has cross-country travel been this much fun. (Though admittedly less inspirational.) We sat down with Julian Gerighty, creative director, to discuss the game.
Want more? It's all waiting for you at our E3 2014 hub.
What's better than one assassins? Four assassins, and that's exactly what you'll be getting in Assassin's Creed Unity. Our own Ben Kuchera and Chris Plante sat down with Ubisoft creative director Alexandre Amancio to unpack this new, multi-assassin approach to the long-running franchise.
Want more? We've got a ton for you at our E3 2014 hub.
The creators of Rainbow Six Siege stopped by Polygon's E3 2014 headquarters to show off the game that supplants the now canceled Rainbow 6: Patriots. Join game designer Andrew Wiits from Ubisoft and our own Russ Frushtick and Tracey Lien as they see this new tactical shooter in action.
After you're done, be sure to stop by our E3 2014 hub for a ton of coverage on all the big games of the show.
DriveClub, Evolution Studios' twice-delayed racing title for PlayStation 4, looks considerably shinier than it did when it first appeared on the scene — perhaps explaining its tardiness. Specifically its automobiles; those things look clean enough to eat off of, making us wonder if "obsessive polishing" is a mechanic in the game that we haven't seen yet. Its main mechanics (driving and socializing) are things we have seen, as evidenced by the preview above.
Battlecry is based on a bet that few competitive game developers are willing to make: People just aren't so crazy about guns. Sure, there may be a blunderbuss or two in Battlecry, but most of your death-dealing will be done with sharp objects, capable of removing people-parts in large quantities. For more on Bethesda and Battlecry Studios' new competitive arena combat game, check out our video preview above.
Ready at Dawn, the creators of The Order: 1886, stop by Polygon's E3 2014 headquarters to show off gameplay of their upcoming third-person, PS4-exclusive shooter.
Members of Firaxis Games stopped by Polygon's E3 2014 headquarters to show off the latest in Sid Meier's Civilization franchise, Civilization: Beyond Earth. Watch as co-lead game designer Will Miller and lead producer Lena Brenk discuss the evolution of the franchise leading up to this newest entry.
Alien: Isolation respects the relationship between human and xenomorph as it was established by the films — which is to say, we are just walking torso-incubators for their scaly brood. Rather than turning its protagonist into a rifle-rattling hunter, it casts her as alien prey; a role the player has to fill as cleverly and as skittishly as possible to survive. For more on The Creative Assembly's upcoming take on the franchise, check out our video preview above.
Battlefield: Hardline is a departure from the war-waging franchise, though it may not look like it at first blush. For starters, there's no war to speak of; just the good old fashioned plight of cops vs. robbers. Also, this entry was developed by series newcomer Visceral Games, so you can safely expect that, at some point, someone's limbs are going to get separated from the rest of their bodies. But a lot of the core multiplayer mechanics seem familiar — as seen in our video preview, posted above.
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