Metal, a technology designed to increase the efficiency of iOS gaming, is coming to Apple's mobile operating system in iOS 8, Apple's senior vice president of software engineering Craig Federighi announced today during the company's WWDC keynote.
The technology will reduce OpenGL overhead, giving developers deeper access to a device's hardware. Designed for Apple's A7 system on a chip hardware, it will offer efficient multithreading, shader technology and more.
A slide behind Federighi touted support from Crytek, Unity, Electronic Arts and Epic Games. Federighi used Plants vs. Zombies: Garden Warfare, running on the console version of its Frostbite engine and pushing 1.3 million triangles, and The Collectables, a Crytek game, to demo the software. EA said last year that it was working on a mobile version of Frostbite.
Epic Games founder Tim Sweeney appeared on stage to show a demo built in Unreal Engine 4 called Zen Garden (pictured below). Metal technology offers 10-fold increase in rendering efficiency, Sweeney said. Zen Garden will be free when iOS 8 is released this fall. iOS 8 will be available to developers as a beta today.
- Dark Souls 2: Crown of the Sunken King review: return of the king
- Dota 2 team Newbee just won The International 4 — along with the largest eSports prize pool in history
- Watch Dogs modder releases final version of his PC graphics overhaul, TheWorse Mod
- I'm reviewing every FMV game because I'm broken inside
- Quit Twitter before you're hard, quit Instagram before you're soft
More from Polygon
- Anime, Cartoons, Comics! Plight Vol. 2, no. 15.1: Silent Crusaders
- Polygon Daily Open Thread - Mon July 22
- A cool new FPS game for Google Play
- I just want a gritty mature MOBA
- Pokémon Discussions: Springing forward
- Gun Game Tips
- Polygon YouTube Channel
- Destiny Beta
- Thoughts on Destiny
- Standby Or Off On PS4