Prior to working on No Man's Sky, Hello Games developed four titles in the Joe Danger series — Joe Danger, Joe Danger 2: The Movie, Joe Danger Touch and Joe Danger Infinity. According to Murray, he and three other members of the studio sequestered themselves within the office starting in mid-2013 and began working on No Man's Sky, the idea for which he's had since he was a child. Science fiction novels served as a major inspiration for the game.
The universe of No Man's Sky is a hostile place for the player; Murray made it clear that although it looks beautiful, "It isn't just some ambient utopia." That universe will hold numerous players at once, each of whom will start on their own unique planet on the outskirts of the galaxy. The fiction of No Man's Sky will give players a compelling reason to venture inward, said Murray, and in order to make the journey, they'll have to construct a ship and upgrade its capabilities as they progress through the game.
There's one overall goal that Hello Games has for players, Murray explained.
"They will think, 'I started out with the smallest, crappiest ship you could imagine, and I got to a point where I could get to the center of the galaxy and see what was there.' And we want that to be significant," said Murray.
No Man's Sky is in development on PlayStation 4 and has no release date. For more, check out our comprehensive coverage from E3 2014.
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