Call of Duty: Advanced Warfare's newest developer diary focuses on the shooter's art and animation, and on Sledgehammer Games' guiding principles in designing those elements.
According to Christopher Stone, animation director at Sledgehammer, the new consoles allow the studio to utilize the latest performance capture techniques to render actors' facial expressions in a more lifelike way than ever before. And the body animations for Advanced Warfare's characters are being designed specifically for this game because of the exoskeletons that the soldiers wear.
The artists at Sledgehammer wanted to build a world that was believably advanced from today's reality, said art director Joe Salud. Advanced Warfare takes place 40 years from now, so the studio aimed to ground the futuristic look in the present day.
Call of Duty: Advanced Warfare is set for release Nov. 4 on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One. For more, check out our comprehensive E3 coverage.