Thumbstick controllers have 3D gaming graphics to thank in part for development, Xbox director of product planning Albert Penello recently told Gizmodo.
Speaking with the publication, Penello explained that as 3D graphics became more advanced, developers learned the importance of analog sticks for controlling 3D environments.
"A D-pad is great for many games (well, just about every game up to the early 2000s!) but was a legacy of 2D consoles," Penello said. "As consoles evolved more 3D, analog input became more important. Xbox grew-up in the 3D world. For instance the rising popularity of first person shooters — especially Halo, which we prototyped against early in development — meant we built a controller in a time where 3D was hitting its stride and optimized for those types of games."
With Halo, it became clear that first-person shooters could be played competitively on a console; shooters continue to use similar controls today. Penello added that even platformers and action titles need analog controls for open-worlds.
- Dwarf Fortress will crush your CPU because creating history is hard
- In the face of recent wins, Nintendo's lack of online functions is no longer forgivable
- This is the most accurate Pokémon trailer you'll ever watch
- No skin thick enough: The daily harassment of women in the game industry
- Launching Civilization: Beyond Earth
More from Polygon
- Polygon Daily Open Thread - Wed July 23
- Anime, Cartoons, Comics! Plight Vol. 2, no. 15.1: Silent Crusaders
- Join the Polynauts Destiny clan today
- 25 character code not working on Xbox1
- Polynauts OT: Gender, sexuality and representation in gaming
- Polygon Daily Open Thread - Tue July 22
- Standby Or Off On PS4
- DESTINY disappointment?
- Women in Games: A Reaction
- Do you often read the reviews after finishing a game?