I should have been paying more attention to Divinity: Original Sin.
Maybe it was the less-than-eye catching title, the intimidating interface or assumed heady, theological discussions that kept me from sinking my teeth into the Kickstarted game until now. Whatever my reasoning, it was faulty, as Divinity: Original Sin actually looks like the kind of old-school, top-down strategic RPG that I spent weeks of my life on in my formative years — if those games gave me opportunities to set my foes (or myself) on fire pretty much constantly.
In today's Overview, Phil and I dive headfirst into Divinity: Original Sin's various layers of complexity, and discuss our blatant orc prejudices in the process. We also play rock, paper, scissors with ourselves, which is way, way more fun than it sounds.
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