The team at Sledgehammer Games isn't cutting corners when it comes to sound design for Call of Duty: Advanced Warfare, according to a new developer video focused on the team building the game's audio tracks.
In the video above, audio director Don Veca details the changes made to the sound system for Advanced Warfare, an "audio intelligence system" that aims to create uniqueness in each explosion and bout of gunfire. Veca says the change to weapon sounds is particularly great, with gunfire designed to "go through you" as players take to combat. The idea, he said, is to make players feel like they are actually holding the weapon.
It's not just about cool sounds — it's about monitoring the world, having an audio atmosphere that compliments the environment and better helps players make decisions within it. Impacts, collisions and other massive noises have also been revamped, giving Advanced Warfare a movie-like feel, Veca said.
Call of Duty: Advanced Warfare will launch on Nov. 4 for PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One. Check out our in-depth look at the game from E3 last month for more details.
- Polygon Daily Open Thread: What is this thing? Is this interesting? - Tue Sep 2
- Let's talk about the Guardians of the Galaxy film
- Anime, Cartoons, Comics! Plight No. 2, Vol. 17.1 - Woady call me kōhai!
- What Have You Been Reading? (September 2014)
- What is your Current Game of the Year?
- Looking for good JRPGs on PS3, help needed
- Forum moderation?
- Editorial idea for Polygon
- Polygon Daily Open Thread: Personable - Mon Sep 1
- Woady Reviews Anime: Whisper of the Heart