Star Citizen is reorganizing its teams, not conducting layoffs
Rumors have been circulating the past few days that Cloud Imperium Games, the parent company of Roberts Space Industries and the makers of Star Citizen, is laying off staff. But in a statement provided to Polygon, CIG says things are all going according to plan.
"Cloud Imperium Games continues to grow its development team across CIG's multiple studios," the statement reads. "Each of our four offices is being streamlined to focus on specific parts of Star Citizen which will allow for a more efficient and accelerated completion of the game."
Star Citizen was initially funded in part through a successful $2.1 million Kickstarter. Through the sales of alpha and beta access to the game, as well as premium in-game ships, that total is coming close to $90 million and 985,000 backers according to the team's own numbers.
Yet just a few months ago the team's leader, Chris Roberts of Wing Commander fame, issued a statement that a key component of the game — a first-person shooter module called Star Marine — would be delayed. The episode has led to some speculation that the project is off course.
But, CIG says, that couldn't be further from the truth.
"As we announced in June with the appointment of Erin Roberts as Global Production Head we have been reviewing how to optimize our development process," the statement continues. "As a result we are moving some jobs and eliminating some redundant positions between some of our offices, as well as increasing them in others. The net result over the next few months will actually be an increase in our global internal employee base."
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