Editorial
13 Comments

PlayStation 4 event in under two minutes

Tonight, Sony announced the PlayStation 4, the company's next-generation video game console. Sitting in the third row of the midtown Manhattan venue, I was bombarded by pulsing music, concussive explosions and a handful of pleasantly designed power points. You could watch the lengthy press conference, if that's your thing. Or, you could watch our recap. We've diced the event into a short segment and peppered that it with delectable opinion. Now, all you need is the length of a coffee break to learn all the important talking points about the future of video games.
Opinion
40 Comments

What Nintendo has learned from Kickstarter

Consider Nintendo Direct, the two-year-old video series in which the company's top brass makes big announcements directly to fans via short videos. We've seen dozens of these over the past two years, but for the most part they've been used to discuss known products or announce smaller, less consequential software and hardware. Some have been downright confusing, like the Nintendo Direct used in the lead-up to discuss the Wii U's user interface. Yesterday, though, the Nintendo Direct took on a very clear and bold tone: We've listened to your requests, Nintendo President Satoru Iwata said. And here's what we are going to do about it. Compare this to last year's E3 press conference and its many companion Nintendo Direct videos, where the company was reluctant to announce the big games...
Feature
19 Comments
What can we learn from Ubisoft's vacation simulator?

Boiled eggs and optional violence: A series of Far Cry 3 letters

When freelancers Leigh Alexander and Quintin Smith strike up a correspondence, they aim to analyze a game in the context of their own lives. Which means talk of the game's main characters, issues of industry violence, and Vietnamese food. Below, they take on Far Cry 3. Far Cry changes you To: Quintin SmithFrom: Leigh AlexanderSubject: Far Cry 3Dear Quintin: We need to talk. I don't know what's become of you. This thing you've been doing, it's gotten out of control. I don't even know you anymore. I was with you in the beginning: You were a callow youth who quailed at the sight of blood, rich tropical vistas blurring to the rhythm of your panicked breath. Your security blanket — the militaristic elder brother who was going to make everything OK — died with a sanguine...
Editorial
54 Comments

Polygon 2012 Game of the Year: The Walking Dead

The idea of appointment television isn't a new one ... on television. Shows like Lost, Mad Men, Breaking Bad and yes, The Walking Dead have come to define the concept. Viewers set aside time for the latest installments of episodic media. When release schedules are measured in weeks, with some programmatic consistency, it's easy to see why the idea of appointment television is so alluring. But for video games, whose release schedules are usually measured in years and where the term "episodic gaming" means anything from the Sam & Max series to Valve's slow roll out of the Half-Life 2 episodes, we've never experienced "appointment gaming." That is, until Telltale's The Walking Dead debuted last April and the long, two-month wait for Episode 2 began. Zombie games aren't new. In fact,...
20 Comments

Polygon 2012 Games of the Year #2: Dishonored

In an industry plagued by endless sequels, military shooters and uninspired copies of other games, Dishonored, for all of its bleak, post-apocalyptic steampunk flair, comes as a breath of fresh air. Inspired by classic stealth games like Ultima Underworld, System Shock, Arx Fatalis, Deus Ex and Thief (games made by Dishonored's creators), but nevertheless surprisingly unique, Dishonored is the kind of game very few thought would ever be made again: An original, stealth action-based first-person game with a deep, character-driven narrative and meaningful moral choices. As you sneak or fight your way to the heart of the game's many mysteries, your path is yours to make. Each goal can be accomplished in various ways. You can be a killer or a savior; an avenger or a protector. Yet no...
Editorial
15 Comments

Polygon 2012 Games of the Year #3: Journey

Journey's accomplishments are no small task. A team of eighteen led by creative director Jenova Chen worked for three years, simplifying and paring down its initial larger, more detailed vision into something more distilled, smaller and sharper. Journey is an easily digestible three hours, but those hours are packed with meaning. We have come to think of "content" as meaning "more," a game loaded down with explorable areas and secret stashes of loot. But what Journey lacks in "stuff" it makes up for in its takeaway, in the notion that every player will walk away having been told a different story and having endured a unique struggle. Unraveling the ancestors' story and deciphering their fate is as entirely up to the player as guiding their robed figure through the sandy and snowy...
23 Comments

Polygon 2012 Games of the Year #4: Far Cry 3

I come to bury Far Cry 3; not to praise it. The story of a California dude bro playing white knight to an island of thinly-drawn natives is tasteless, despicable, a low-water mark in the already shallow pool of first-person shooter stories. Male-on-male rape, female-on-male rape, forced drug usage, incest and the aforementioned racial subtext are performed throughout the story with the grace of a silverback gorilla in a tutu. Sure, the story's wholly memorable, unlike the bulk of its competitors. And yeah, it's cogent and easy — even enjoyable — to follow. And certainly Vaas, the psychopathic villain, is one of the most inspired game characters since Andrew Ryan. But let's not forget that the final act is far too linear and dull, nothing like the most beloved games of...
Editorial
16 Comments

Polygon 2012 Games of the Year #5: XCOM: Enemy Unknown

But XCOM: Enemy Unknown was also developed by the team who brought consoles and handhelds Civilization: Revolution, which took one of the PC platform's most beloved turn-based strategy series and streamlined it just enough to make it work, while adding a host of forward-thinking tweaks and changes that made it as relentlessly playable as Civilization has ever been. So maybe we should have known. But even the highest expectations born of Civilization: Revolution's success couldn't have prepared me for XCOM: Enemy Unknown. It's a remarkable combination of meticulous strategy and the fallout that results when the fog of war meets the best laid plans. There's an element of the random that does't feel arbitrary, it feels unpredictable and exciting. XCOM presents several viable options for...
Editorial
27 Comments

Polygon 2012 Games of the Year #6: FTL: Faster Than Light

Often you'll hear gamers lament about the death of tough games, and the over-abundance of the maternal hand-holder, the tutorial-laden nurturer that babies the player through every step of its multi-hour-long title. I don't normally mope over this trend — hell, I'm happy to see games evolve into something that is accessible enough to drive itself into the hearts of the mainstream. But I do love the past, and my heart will always skip a beat for reminders of gaming's history. FTL references the ethics of arcade game design as much as it does the Rogue-like titles that came before it. Indie outfit Subset Games made something that was based, at least in part, on tabletop board games. But the undoubted grand-daddy of FTL is the hard-as-nails, Frustrating-with-a-capital-F roguelike, and,...
Editorial
21 Comments

Polygon 2012 Games of the Year #7: Persona 4 Golden

In a genre typically characterized by making the player care about story or mechanics — but rarely both at the same time — Persona 4 Golden makes the two abstracts inseparable. The more you learn about your neighbors and classmates, the stronger you become in the game's multitude of dungeons. The more the mystery unfolds in those dungeons, the more you care about what happens to your neighbors and classmates. Not that you need that motivation in either direction. Dungeon diving and Persona-collecting has an undeniably addictive progression to it, which is all the more devilish on a gaming platform that can go with you to work or school. Moreover, the insulated storylines of each Social Link you encounter unfold beautifully, tackling mature subject matters like sexual identity and...
Editorial
36 Comments

Polygon 2012 Games of the Year #8: Mass Effect 3

In a medium where narrative threads commonly go unresolved, BioWare should be commended for concluding most of the major sub-plots that were introduced in earlier games in the series. The creator-versus-creation conflict between the quarians and the geth comes to a head. The future of the beleaguered krogan race is decided. The schemes of the mysterious Illusive Man come to their inevitable conclusion. And all of it is affected in myriad small ways by the decisions you've made in the past two games — by which party members you've allowed to live or die; by who you have befriended and who you have pissed off; by the direction you've set the galaxy toward from the beginning, for better or worse. No matter how much of a diplomat you've been, most of these situations are going to require...
Editorial
26 Comments

Polygon 2012 Games of the Year #9: Dragon's Dogma

Dragon’s Dogma has faith that you’ll wander for miles trying to unearth its secrets. It honestly believes that you’ll journey to a remote tip of an island to fight a wounded griffin and then make a return trek when the story leads you there. It’s bizarrely certain you’ll be willing to play beyond a false ending to find the best hours of the game and the weirdest ending of the year (Frog Fractions notwithstanding). I doubt that faith was well-founded for every Dragon’s Dogma player, but it certainly was with me. I, the guy who gets grumpy when he doesn’t have a mini-game to entertain him through a loading screen, found myself absorbed in a vast open world where “fast travel” is so cumbersome and expensive it scarcely deserves the name. At some point, I had decided...
Editorial
9 Comments

Polygon 2012 Games of the Year #10: Mark of the Ninja

Okay, maybe I'm being a bit hard on the stealth games of the world. I've enjoyed a Tenchu and a Metal Gear in my time — and I loved Rockstar's Manhunt — but generally find the challenge of hiding in the shadows a chore. I'd rather fight a foe than flee it. That said, Mark of the Ninja forced me to rethink my affections for the stealth genre, thanks to its intelligent 2D approach. Mark of the Ninja supplies the player a broad set of powerful tools to both slay enemies and avoid detection, allowing players to cultivate their own approach to the game's action-puzzle challenges. Playing stealthily and hiding in shadows, never killing a soul, is as eminently enjoyable as leaving scores of corpses in your wake. Klei's most praiseworthy achievement is the visual language that...
Editorial
62 Comments

Editorial: Tennis Without Buttons: Why I'm worried about the Wii U

Five days from the launch of the Wii U and it finally occurred to me that I should pre-order something to play on it. You could attribute this to my advancing years, it's not a stretch to assume the slow degeneration of my brain tissue allowed me to be caught unawares. But I think it may speak to to bigger problem. There's less than a week until Nov. 18, and I still don't know what I'll be doing with the thing. And I don't think I'm alone. The explosive, dizzying success of the Wii is attributable to a single moment. In this moment, a non or lapsed gamer watches someone playing tennis without buttons. The Wii owner hands their friend or family member the remote and something unusual happens: They find they know how to play. Suddenly, the barriers to gaming, built layer by layer with...
Editorial
3 Comments

Piggy-backing: How Star Wars and other films are being adapted into successful games

This week, Finnish mobile game developer Rovio released Angry Birds Star Wars. The collaboration with film studio LucasArts has already skyrocketed to the top the iTunes App Store, like every Angry Birds app, collecting cash and publicity for both properties. What makes a cross-branded game like this unusual is that Angry Birds Star Wars is more focused on being a good game than a one-to-one adaptation. In the past, film studios wanting a video game adaptation, would partner with a developer to release a game, which would usually be required to meet a tight deadlines, and to recreate what audiences loved about the source material. Angry Birds Star Wars is like a hallucination. With Angry Birds Star Wars, Rovio foremost delivers what fans consider an Angry Birds-experience, using...
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