What happened to John Marston

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Rob Weithoff played John Marston in the hit game Red Dead Redemption. Then he walked away from the industry for good.
How the writer of Spec Ops: The Line and a handful of 38 Studios vets plan to reinvent the MMO.
Dying Light may look familiar, but it's not the same old game.
How Massive Entertainment is proving itself with a hugely ambitious next-gen project.

The team reviving Wolfenstein

We track MachineGames' path from working at Starbreeze to forming a new studio to creating a new Wolfenstein.

Defending Killer Instinct

Microsoft and Double Helix explain how Double Helix got the job and how the free to play business model works.

Bungie unveils its Destiny

A deep look at the first game in a planned multi-part series from the creators of the Halo universe.
How Post-it notes and a continual sense of wonder help Nintendo keep Mario interesting.

Titanfall: Respawn's 'second skin'

Respawn emerges from its turbulent past to steal the show at this year's E3.
Rocksteady set the scene for the Batman: Arkham series, but WB Montreal and Armature Studio are splitting responsibility on where it goes from here.
After a public collapse and a hard-earned recovery, Infinity Ward is back with Call of Duty: Ghosts.

ChicagoQuest: Teaching with games in Chicago's Cabrini-Green

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A middle school where board games, card games, Minecraft and Portal all make space for students to learn

Fantasia Lets You Make the Music

Harmonix brings the magic of the classic Disney film to Xbox One.
The studio behind Far Cry and Crysis opens up about the development history behind its next big thing.
Chicago's Wargaming West is bringing free-to-play to the Xbox 360.

Making Games and Breakdancing in the former USSR: The story of Contre Jour

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The man behind puzzle smash hit Contre Jour opens up about making games in a former Soviet state.
Leigh and Quinns talk about love ... and fur.

The fall of Game Republic

Former Capcom icon Yoshiki Okamoto opens up about the collapse of developer Game Republic.

The birth and re-birth of Klei

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How the creators of Mark of the Ninja and Don't Starve built their family-friendly studio.
A game development veteran is trying to revive one of the industry's first social games.

Just making things and being alive about it: The queer games scene

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How a growing group of independent developers is using video games to share the reality of their lives.

Anamanaguchi: The Ninja Turtles of Rock

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The chiptune quartet gets ready to unleash its Endless Fantasy.

Xbox One: What we know

This morning, in a tent built atop a soccer field in Redmond, Wash., Microsoft unveiled its...

How a world traveling game design duo plans to change the world with a video game.
After years fighting the music industry, Tomislav Uzelac turned to an easier task — taking Stalingrad.
How "empathy" games are striving to make powerful emotional connections
The time for startup Young Horses is now, and its fate is resting on the success of a "secret octopus."

Anatomy of a Cosplayer

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How a love of making things and the US Air Force inspired Ger Tysk to cosplay.
Before City of Heroes closed, Kaylan Lyndell-Lees used it as speech therapy for her children. Now she's working to help fill the void.

Test Drive: From Gamer to Racer

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The ballad of Bryan Heitkotter, a man who turned Gran Turismo into a dream job
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