A new development team puts a twist on zombie games.
With a hit under their belts, the makers of Gone Home are setting up a different kind of studio.

The secret developers of the video game industry

Look back at some of the most memorable boss fights in games.
A futuristic survival game, set adrift with a rogue AI.
Jonathan Blow speaks about designing near-impossible puzzles, his shift away from Microsoft and embracing open-world games.
How Blackmill Games recreated WWI's battlefields, and how its next expansion doubles down on realism.
The Taken King's first 15 hours are some of Destiny's best.
A look back at the Pippin and why it failed.
Many say arcades are dead. We check out a handful of locations that are keeping them alive.
What the granddaddy of role-playing games is learning from Marvel, and how its latest book will push the franchise forward.

Battle Chasers: Nightwar revealed

...
Delays, demands for refunds and online feuds are breaking out
Take a peek at what goes on behind the design of game box art.
Larian Studios returns with an ambitious sequel to its Kickstarter success story
Robot masters so goofy that Capcom couldn't use them ... and we can't help but love them

On Chicago’s North Side, along a frontage road beside a commuter rail line, sits a long row of...

"We were a new studio and we had to come quickly and make a big hit right away to establish...

We go behind the scenes of Sony’s PlayStation 4 adventure game.

Crackdown 3 (finally) proves why Microsoft put Xbox One's head in the cloud

Gamescom is such a massive hit with gamers and game makers around the world because of its...

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