2012 Sleeper Hit of the Year

So it's about that time for the "Game of the Year" discussion that every video game site/publication does every year. Honestly, I think that discussion can be somewhat boring (but not all the time). Those lists are usually populated with big name AAA titles that received a mass of positive critical reception. I want to hear about the games that maybe didn't get all the attention or maybe they had some good idea but weren't fully executed the best they could have been. While these games may not be on GOTY lists, I think they deserve some recognition. Remember, talented individuals worked on these games too even though they may not have received overwhelming critical/commercial success. What games of 2012 do you think deserve some additional playtime?

I'll go first...

Syndicate (PC, Xbox 360, PS3)

Syndicate_coverart_medium

via upload.wikimedia.org

While it may have been a First-Person Shooter which is all too common in video games, it did try to integrate some different ideas into the mold. Instead of loading the game up with new guns they added DART vision and the ability of hack into enemies chips with varying effects on them. Its sort of a dark and gritty Sci-Fi adventure anyone with a taste for FPS's should definitely give this one a look. It's worth picking it up on an Amazon sale.

Dustforce (PC, Mac)

Dustforce_cover_medium

via upload.wikimedia.org

If you're looking for a good platformer then give Dustforce a look. It came out early in 2012 but it plays well too which is important for a platformer. Give this game a try since it's available on both PC and Mac for a mere $10.

Rayman Jungle Run (iOS, Android)

Rayman-jungle-run_medium

via www.touchgen.net

If you think it's impossible to make great games for touch screen devices think again. Rayman Jungle Run is perhaps my favorite iOS game of all time. The game is built to auto-run to remove the pitfall of an onscreen joystick (which is absolutely terrible for a touch-screen device) however, it doesn't make the game easy. You control Rayman's jump by tapping the screen. In the later levels, an on-screen button is added to punch enemies in your path. To top it all off, the game has the same art style as Rayman Origins which looks absolutely beautiful on the Retina display. It's $3 on the App Store. It's an example of how a great iOS game should be made.

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