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Hello there! Welcome back to weekly Polynauts Central! You've been well looked after by your weekend friend PaddyStardust, but we're back to entertain you with more nonchalant humour, bananas and puns.
What is Polynauts Central you ask? Well, it's your place for off-topic discussion and brief updates on the past day of events across the Polygon empire.
- For comics, manga and anime and if want a nice organised place to talk about those, then head on over to Crisis on Infinite Polygons Vol 2 Issue #2: It's The Great Polygon Charlie Brown! - the all-in-one thread brought to you this week by Zombie711.
- If you want to talk game related art - or even art in general but be sure to head over to the thread by Revolurt called The Polygon Gallery of Fine Arts and grab yourself some cheese, olives and a glass of wine.
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1: MIYAMOTO WANTED LINK TO BE A RECOGNIZABLE CHARACTER by Megan Farokhmanesh
Miyamoto interviewed with French magazine Gamekult, which we have translated with the help of Google. According to Miyamoto, the Nintendo's limited capabilities would only allow them to use three colors. With consideration for the game's many forest environments, and some inspiration from Disney's Peter Pan, green was chosen as Link's signature color.
Link's name comes from the game's original futuristic setting, said Miyamoto. When the team first began designing The Legend of Zelda, the Triforce fragments were computer chips. The game was to take place in both the past and future, with the main character as the "link" in the middle.
2: BOULDER DASH-XL RE-RELEASING ON IOS by Megan Farokhmanesh
XL is just one installment in the heavily populated Boulder Dash series, which originated in 1984 with the Atari. Players travel caves as either Rockford or Crystal, two mining robots, to solve puzzles, avoid obstacles and nab crystals.
3: EUROPE RUMORED TO GET EXCLUSIVE DEVIL MAY CRY 'SON OF SPARDA EDITION' by Megan Farokhmanesh
A photo of what appears to be a special Devil May Cry "Son of Sparda Edition" has been posted on All Games Beta under a headline claiming it will be released in Europe.
The image, which includes Capcom's brand in the corner, features the game, special case and bonus necklace. The inclusion of the Samurai Pack on the image also suggests it could be a GameStop exclusive; the Samurai Pack is one of three retailer-exclusive offers for those who pre-order the game.
4: RESET CREATORS AIM FOR THE HEART WITH THEIR LUSH, TIME-TRAVELING PUZZLE GAME by Michael McWhertor
Earlier this year, the debut trailer for time-traveling puzzle game Reset dazzled viewers on YouTube with its quiet, haunting beauty. The brief teaser, focusing on a mysterious mechanical exoskeleton and its pilot, both somberly still in an empty rain-soaked city, received more than 400,000 views in just a few weeks.
"I've compared Reset to popular indie movies such as Moon, Cube and District 9 because of the form," he says, citing inspirational projects with "relatively small budgets but rich niche(ish) content."
5: RISE OF THE TRIAD DEV DIARY REVEALS HOW THE TEAM WILL REBOOT A CLASSIC byMegan Farokhmanesh
Rise of the Triad's reboot will stay true to the game's original appeal — insane gameplay, said game director Frederik Schreiber during a newly outed production diary.
"What we want to do with our game is bring that thing back. We want the game to be fast-paced, we want to reintroduce all these awesome weapons, and we just want to make it ridiculously gorey," said Schreiber.
The team played through original levels over and over to take notes, find out what worked and how to improve what didn't. New levels will stay similar to the old ones, but feature less clutter and a more clean cut design, according to designer Martin Colit. Additionally, classic weapons will be revived, but with new perks.
FROM THE FORUMS
1: A HALO-ED LIFE by Chilly
Life is surreal. A series of random occurrences, a pinball bumper ride that we occasionally help to guide with our fingers on the flippers' control buttons. Or, more apt, a series of falling objects that we have to guide to settle into stable patterns before the playing field fills up too much and overwhelms us. Thank you, Alexey.
2: NOVEMBER - WHAT GAMING HIGHLIGHTS ARE YOU LOOKING FORWARD TO THIS MONTH? by igwarrender
It's November the 1st the last month before the Christmas rush of games. What releases are you looking forward to in November? What games can't you put down from previous months and will still be playing? As the month continues come back here and let us know your gaming highlights of the month.
3: WII U VIRTUAL CONSOLE - WHAT DO YOU WANT? by GiantBoyDetective
With the Wii U only two weeks away I find myself thinking about it more and more. I believe Nintendo mentioned that the Virtual Console will be in full swing from day one, probably featuring titles already available, but Nintendo could drop a few bomb shells. Here's a few things I'd love to see show up in the near future.
4: RESIDENT EVIL 4 - WAS IT ALL DOWNHILL FOR THE SERIES FROM HERE? by Shaun McIlroy
By the time the Resident Evil 3 had shipped, Capcom were beginning to show signs of fatigue with the Resident Evil series. Working within the same timeframe of Racoon City across multiple entries was always going to be a problem for continuity; how many times could someone hit the RCPD precinct, and not run into Leon or Jill Valentine? That fatigue invariably culminated in the unannounced development of another sequel, a game which eventually became Devil May Cry.
Back in 2002 something unexpected happened. The eagerly anticipated Resident Evil 4, then under development for Sony's PlayStation 2 (as far back as 1999), was cancelled; then, not long after, it was re-announced as coming for a fledgling competitor in the form of the more capable Nintendo Gamecube.
POLYNAUTS COMMENT OF THE DAY (11/5):
Mintycrys (2 Recommends)
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