Today's header image brought to you, once again by Revolurt.
Hello there! Welcome back to another Polynauts Central! Salias has looked after you the past two days, now begins two more of Shaun empowered fun. I have no idea what that entails, but I'm keen to find out. POWER-UP!
What is Polynauts Central you ask? Well, it's your place for off-topic discussion and brief updates on the past day of events across the Polygon empire.
- For comics, manga and anime and if want a nice organised place to talk about those, then head on over to Crisis on Infinite Polygons (Comics and Animation) Vol. 2, Issue #3: Avengers Point One - the all-in-one thread brought to you this week by chaosbirdomaid.
- If you want to talk game related art - or even art in general but be sure to head over to the thread by Revolurt called The Polygon Gallery of Fine Arts and grab yourself some cheese, olives and a glass of wine.
- If you want to talk about any movies or television shows with fear of spoilers then go to PrinceLUDA21's Polynauts The Movie: Episode 8 - I am Bad, and That's Good (Week 3) thread.
1: PRESS RESET - EPISODE 11: 'BOOTH COMPANIONS' by Polygon Staff
Video game trade shows are equal parts awesome and horrible.
Even after ten years of covering this business, I still get excited in the weeks leading up to a big show. There's still an element of mystery. Of unknown games being revealed. Of potential stories being covered. Every big name in the games industry is in the same building for a few days and, from that, unexpected things can happen. It's tremendously exciting.
The downside is that trade shows routinely make me physically ill. It's a draining week, filled with 18-hour work days. You're constantly surrounded by wet, smelly bodies and privacy is a pipe dream. The more you hammer away at stories, the more they keep coming in, a seemingly unending tide of interview transcriptions, new trailers and hands-on impressions. Catching the post-trade show flu is all but a certainty.
And yet, I would never want to give them up. Trade shows are important. They're landmarks. They allow the world to focus in on this industry. As journalists, it's our job to curate. To cut through the clutter of these insane weeks and tell you what you want to know and what you need to know. And we're happy to do it. So long as you give us a few days to recover afterwards.
- Russ Frushtick, Senior Editor and Founding Editor
2: STORYSTREAM: NINTENDO WII U, THE FINAL DAYS BEFORE LAUNCH by Christopher Grant
With the launch of Nintendo's latest console just a few scant days away (we're almost in the "count the days on your fingers" territory!), Nintendo is finally ready to start sharing some key, heretofore unknown details about the Wii U.
How will the elusive Nintendo Network help solve the company's years-long struggle with network services? How do you transfer your data from a Wii to the Wii U? What does Nintendo CEO Satoru Iwata look like wearing Mario-style gloves? You'll find answers to these questions and more in this pre-launch Wii U StoryStream.
3: INSIDE THE SKYLANDERS TOY WORKSHOP by Matt Leone
In a series of factories in China, metal blocks pound into one another to generate toys for the Skylanders video games. They create molds, engineered to manufacture figures in the smallest possible number of pieces, to meet cost projections and satisfy proper safety standards.
Paul Reiche, studio head at developer Toys for Bob, prefers the fantasy version.
"It's like dinosaurs [biting down]," he says.
"They're huge ... They weigh thousands of pounds. They slam together. They shoot this hot plastic. It's really dramatic. Then the pieces come out and they cool. And then thousands of people get involved ... cutting and gluing and hand painting these toys."
4: MADDEN NFL 13 WII U TRAILER SHOWCASES GAMEPAD FEATURES by Samit Sarkar
Madden NFL 13 launches with the Wii U in North America later this month, and a new trailer from Electronic Arts points out the variety of GamePad specific features it contains.
It's worth noting that the Wii U version of Madden NFL 13 is missing the Infinity Engine that debuted in the PlayStation 3 and Xbox 360 versions earlier this year.
5: PUNCH QUEST TIPS: YES, YOU CAN DO MORE THAN JUST PUNCH STUFF by Russ Frushtick
In a world where man has no choice but to punch his way to freedom, there's only one way to survive: by punching.
True, the basics of Punch Quest, the free-to-play iOS game, aren't super complicated, but once you go a bit deeper, there's a lot of strategy. What load outs should you pick? How do you uppercut a ghost squid without being hurt? Which hat looks the super coolest? These are questions that demand answers!
We've gotten some of the answers from Kepa Auwae, the co-designer of Punch Quest, in the form of ten super helpful survival tips, sure to keep you punching well into the future. Take it away, Kepa!
FROM THE FORUMS
Every time I see a gamer comment on a game with a silent protagonist they love, it is usually followed by another person who thinks the silent protagonist is a boring character. This could be something as old as Gordon Freeman from Half-life 2, or current like Corvo Attano in Dishonored.
What always bothered me is how both parties are looking at the design choice incorrectly. They're each viewing this silent protagonist as a character, or they're comparing that design choice's worth with a character. I think this is largely born out of video games traditionally using fixed characters, however good or bad, to define the story of a game, when that's not what a silent protagonist is for.
2: QUALITY OF GTA5: WILL IT BE HELD BACK BY CONSOLES? by InTheCatBoxAgain
I am fairly confident that Rockstar will not disappoint in features or gameplay, as they did with GTA4.
My only concern is that it could be held back graphically on PC by being released on the current and dated consoles. Since the first info released, I've been hoping that it was going to be developed for the new gen, but now it seems that's not going to happen.
What are your opinions for the quality, regarding it being released on current gen consoles?
3: SIR, YOU ARE NEEDING INDIE GAMES! by DocSeuss
I don't like Indie Games.
Actually, no, that isn't quite right. It's not that I don't like indie games, it's that all too often, indie games aren't interesting to me. I don't care about the latest, multiplayer-only title any more than I do yet another 2D sidescroller, no matter how excellent either might be, because they aren't games I enjoy. Free to Play? Hah! I've already explained, in great detail, why I've no interest in them. It seems to me, quite often, that The Games I Want to Play and The Games Indie Developers Want to Make are fundamentally different experiences.
For some time, I've seen "Indie Gaming" as less about making great, interesting games, and more about making an angry, knee-jerk response to games or attitudes that already exist. It's hard for me to get excited about Indie Gaming when the scene appears to be dominated by the kind of mindset shared by people like Anna Anthropy. It reminds me a lot of the modern art scene and attitudes which have been dominant throughout the twentieth century.
4: WHAT ARE THE BEST FREE PC GAMES FOR A LOW-END PC? by SuperSimpleStuff
I'm familiar with some MMOs and MMOFPSs(TF2) already, but I'd like some other good and free games to play.
POLYNAUTS COMMENT OF THE DAY (11/5):
I feel like I'm playing video games, but I don't think I am.
Foxmcloud555 (8 Recommends)
Every day there will only be one comment from the previous thread. It's decided based upon the most recommends an individual receives for their comment; should two people have the same rating then both comments will be posted.
And thus we have another day's worth of Polynews. Remember to sound off in the comments below and share any awesome news you find today. As always check out the @Polygon feed on Twitter to keep up to date. There's also our own @Polynauts twitter feed for you to tweet us if you see something AMAZING that should be featured on tomorrows Polynauts Central.
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....There are no macarons left.