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Akaneiro: Demon Hunters devs 'in the hole' $1.7M

Development on Akaneiro: Demon Hunters will have to be "radically" altered to accommodate financial reasons, creator American McGee announced via Kickstarter. According to McGee, Spicy Horse has spent $2 million against the $300,000 it's made from Kickstarter, Steam and in-game purchases. That leaves the developer "in the hole" for $1.7 million. The core team working on Akaneiro has been reduced to two people who will continue to make improvements on the game and finish tablet and multiplayer support. Their progress will, however, be slower. "Life as an independent developer is filled with the constant threat of failure," McGee wrote. "This isn't the first time in our eight year history we've faced this sort of challenge. It's not the first time we've had to reduce staff on one of our...

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Spicy Horse merges action real-time strategy and collectible cards in The Gate

Spicy Horse Games, best known for its work on American McGee's Alice and Akaneiro: Demon Hunters, is teaming up with DeNA to launch The Gate, a game that studio lead American McGee describes as Pokémon in hell. The free-to-play mobile title, which is due to launch later this year, merges elements of collectible card games with a real-time strategy game, and embeds it in a lush 3D world that plays on western concepts of demonology and hell. Divided into two modes, players will be able to experience the Dante's Inferno-inspired universe on their own, or challenge others in player versus player matches. In the single-player mode, players venture through the layers of hell and fight monsters and demons. The ultimate goal is to fight the grand masters of hell, defeat them, and claim the...

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American McGee's OZombie explores the zombie as a conformist in society

American McGee's OZombie — an action-adventure game his studio Spicy Horse is currently trying to fund through Kickstarter — will explore the concept of a zombie as a figure of conformity, according to the developer. Speaking to Polygon, McGee said that OZombie will follow in the footsteps of his previous titles like Alice: Madness Returns and Akaneiro: Demon Hunters by taking an existing tale and delving into the deeper layers of its fiction and subtext. In the case of OZombie, the game will explore the social, political and religious concepts that were raised in the L. Frank Baum Oz books, and present players with a kind of zombie not commonly used in video games. "These are not your traditional brain-eating zombies," McGee said. "The idea of a zombie here has to do with the idea...

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Akaneiro: Demon Hunters available through Steam Early Access

Akaneiro: Demon Hunters, Spicy Horse's action role-playing game take on Red Riding Hood set in feudal Japan, is available now for Windows PC, Mac and Linux through Steam Early Access. Players can hop into the early version of the game for $9.99, and the developer will be introducing new features and soliciting player feedback on the way to its official release. The $9.99 Early Access Starter Pack grants players entry into the game as well as exclusive items like 25,000 worth of in game "Karma Shards" currency and several consumables that boost Critical Chance, Defense, Power and other stats. "In order for Akaneiro to reach the potential we want for quality as well as reaching a broader audience, we have made the game free-to-play with in-game purchases available for players who have...

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Hell Invaders headed to mobile from Spicy Horse and DeNA

Hell Invaders, developer Spicy Horse's real-time strategy/card game mashup, is headed to mobile devices courtesy of DeNA, the companies announced in a joint statement today. The mobile version of Hell Invaders will use DeNA's Mobage social platform, which runs on both iOS and Android. Though the companies didn't announce release dates or platforms, those details and the game's official title will be "revealed soon," according to a press release. "We here at Spicy Horse are really looking forward to our partnership with DeNA on Hell Invaders," said Spicy Horse studio head American McGee. "It's not very often we get a chance to suck magic knowledge of successful development directly from the brains of such awesome hosts. Combining their DNA with our already bizarre flaming horse form...

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American McGee on scary games, The Wizard of Oz and what the next Alice could hold

For American McGee, fairytales, mythology and fantasy classics are an endless source of inspiration, "instantly recognizable" elements that allow players to connect to his games on a more intimate level. "They are wherever you go in the world," McGee told Polygon at the 2013 Game Developers Conference. "Red Riding Hood for instance is a story has been told for tens of thousands of years. It goes back to oral tradition before there was writing: its mankind siting around the campfire, being afraid of the dark, and that fear still resonates today even in the modern world. For us, it's a nice shorthand for inviting the player into something where they already have [a pre-existing] relationship." The fear and chills inspired by our cultural lore is different than what we experience when...

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American McGee argues next console generation will struggle against mobile gaming

The next generation of consoles will have trouble competing with the continuing success of mobile and online games development, veteran designer American McGee told Forbes. Sharing his thoughts on the recent reveal of Sony's PlayStation 4, McGee states he was unimpressed with the new console despite the company's attempts to move in a more developer-friendly direction. He describes this influx of new console systems as simply "another distribution channel with not much to differentiate from other outlets (aside from sheer horsepower.)" "I was hoping for innovation in control input," he says, adding that he "didn't see anything meaningful, so 'meh.' "It's nice that they're moving towards what looks like more developer-friendly hardware and indie friendly distribution. Remains to be...

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Akaneiro: Demon Hunters meets funding goal

Spicy Horse's Akaneiro: Demon Hunters reached its Kickstarter funding goal this weekend, raising $204,680 of its $200,000 goal. The success of the campaign means the studio can now devote its time to porting the action role-playing game to Android and iOS tablets and Linux, as well as implement co-op multiplayer, an equipment crafting system and improved community support. Additional features that the development team will implement include: lockbox items and additional consumables, expanded weapon and armor varieties, additional Spirit Helper Pet varieties, leaderboards and a rank-based achievement system with rewards. The game fell short of its $233,000 stretch goal, which would have given the game an Ouya version, new expansions and even more armor and weapons. Akaneiro is out...

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Akaneiro: Demon Hunters open beta extends to Jan. 22

Spicy Horse's Akaneiro: Demon Hunters is having its open beta extended to Jan. 22, the developer announced today. The open beta was originally meant to end this week and the game was to be taken down while the development team worked on final tweaks ahead of its official launch, but Spicy Horse has extended the beta in order to give players a chance to check out the game and decide whether they wish to back it on Kickstarter. When Polygon spoke to Spicy Horse's American McGee earlier this week, he said that Akaneiro is already complete and the Kickstarter campaign exists to help fund iOS and Android versions of the game, as well as additional features that didn't make the current version. Akaneiro was recently greenlit on Steam and those who are interested can support the game's K...

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Akaneiro: Demon Hunters — a world of expectations

Perhaps it's because he used to work at id Software, the studio best known for being the father of the first-person shooter. Perhaps it's because he's been credited on the likes of Doom 2, Quake and Quake 2 — some of the best-selling and most-loved shooters. Or maybe it's because his contribution to Electronic Art's games was seen as so important his name was put on the front of every box. It wasn't EA's Alice or EA's Grimm — it was American McGee's Alice. American McGee's Grimm. People expected him to stay at EA, where he no doubt enjoyed the security of working for one of the world's largest publishers. People expect, even twelve years after his departure from EA, that he's rolling in enough funds to start, finish and expand on as many games as he wishes. People are often wrong. M...

Akaneiro: Demon Hunters Releases
North America
  • Web
    • Publisher Spicy Horse
    • Developer Spicy Horse
  • Windows
    • Released 01/24/2013
    • Publisher Spicy Horse
    • Developer Spicy Horse
  • Mac
    • Released 01/24/2013
    • Publisher Spicy Horse
    • Developer Spicy Horse
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