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Platform Win, Mac, Linux Publisher Frictional Games Developer thechineseroom Release Date N/A

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Amnesia: A Machine For Pigs pushed back to Q2 2013

Horror game publisher Frictional Games is pushing Amnesia: A Machine For Pigs back to Q2 2013, it announced on its blog today. "How come a game meant for Halloween 2012 has been delayed for so long?" the Frictional Games blog post asks. "Originally we thought it would be a short, experimental game set in the universe of Amnesia, but thechineseroom had a vision that was bigger than that." According to the blog, as Brighton-based developers thechineseroom continued working on Amnesia: A Machine For Pigs, the game outgrew its short experiment intentions and the studio ended up creating a "fully fledged" game. Thomas Grip, the studio's co-founder, wrote in a blog post in September last year about Amnesia: A Machine For Pigs, "hope is that this will create a very special experience,...

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Amnesia: The Dark Descent developer working on new 'super secret project'

Amnesia: The Dark Descent developer, Frictional Games, is working on a new "super secret project" that will deliver deeper horror themes than their previous work, it was revealed on the studio's official blog. "One of the things I was most disappointed with in Amnesia was that it never really managed to deliver any deeper themes, but was more like a shallow fright-fest," wrote studio co-founder Thomas Grip. "For the new project we want to change that and really try and bring a certain theme to the front. Our hope is that this will create a very special experience, creating horror in a much more disturbing way." According to Grip, who links his paper on in-game storytelling as a glimpse into what the future game may have in store, the game's tech is in working order and the studio...

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Amnesia: A Machine for Pigs will use lessons learned from the storytelling of Dear Esther

Amnesia: A Machine for Pigs, the upcoming sequel to PC horror title Amnesia: The Dark Descent, will use a philosophy of storytelling similar to that seen in abstract narrative game Dear Esther, thechineseroom creative director Dan Pinchbeck said today during a lecture at GDC Europe. The horror title will take lessons learned from Dear Esther's use of inference and suggestion in how it tells its story, said Pinchbeck. "You can't represent anything in horror games that will be scarier than what is in a player's imagination," he explained. Citing theorists Roland Barthes and Daniel Dennett, Pinchbeck stated stories are an inevitable product of playing a game, and players assemble a narrative internally. Calling Dear Esther a "story-Minecraft," he added the studio is not in the business...

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Amnesia: A Machine for Pigs release date pushed to 2013

The scheduled release date for Amnesia: A Machine for Pigs, follow up to PC horror game Amnesia: The Dark Descent, is pushed back from this Halloween to 2013, creative director Dan Pinchbeck told GameZone. "The quality of the game is the absolute first, last, and always with this development, and we felt it could do with a few more months' work to make sure that's really going to happen," said Pinchbeck. Unlike Frictional Games' The Dark Descent, A Machine for Pigs is being developed in collaboration with thechineseroom due to time constraints for the original studio. The title takes place in a Victorian-based setting and follows a wealthy industrialist in the wake of a family tragedy, suffering from a disease contracted while exploring ruins in Mesoamerica. thechineseroom worked...

Amnesia: A Machine for Pigs Releases
North America
  • Windows
    • Publisher Frictional Games
    • Developer thechineseroom
  • Mac
    • Publisher Frictional Games
    • Developer thechineseroom
  • Linux
    • Publisher Frictional Games
    • Developer thechineseroom
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