Though its methods and puzzles are often quite obscure, Antichamber's end goal could not be more clear: You need to move forward. Though its maze-like, often cyclical corridors are difficult to keep straight, your progress is noted on a map accessible through the game's central hub — the titular antichamber, a room, map and menu you access at any time with one stroke of the Escape key.
That map, which lets you warp between rooms at will, is absolutely essential, because the world of Antichamber is a complete mindfuck. Sure, for the most part, individual puzzles have been neatly organized into rooms — rooms that are reset when you back out to the Antichamber, ensuring your mistakes are punishing, but not permanent. But the entrances and exits of those rooms are...
PAX Australia revealed the six inaugural PAX Aus Indie Showcase winners who will take center stage at the expo's Indie Pavilion.
The winning six games are as follows:
Alexander Bruce's first-person puzzle game, Antichamber, for Windows PC.
Man Fight Dragon's action strategy title, Black Annex, for Windows PC.
Kumobius' arcade flyer, Duet, for iOS.
Endgame Studios' retro style platformer, Fractured Soul, for Nintendo 3DS and Windows PC.
Impromptu Games' puzzle game, Influx, for Windows PC and Mac.
Brawsome's puzzle adventure game, MacGuffin's Curse, for Windows PC, Mac and iOS.
A panel of gaming industry peers chose the winning games out of 60 titles submitted by Australian and New Zealand independent developers. The six titles will receive free booth space in the center of the...
Robin Arnott, the creator of the gas mask-powered horror game Deep Sea and composer of Antichamber, has launched a Kickstarter drive to raise funds for his new project, a similarly audio-focused game titled SoundSelf.
SoundSelf is a "euphoric exploration game" that both creates a virtual world around and harmonizes with players as they chant a sustained melody. The tunnels and shapes generated by the player's auditory input is different during each one-hour play session, and additional players can join in the chanting to change how the game responds.
"There is no right way to play SoundSelf: Play with different sounds and the game will dance with you, or sustain long tones and SoundSelf will take you deep into your own sonic universe," the Kickstarter description reads. "Play alone,...