|Platform Win, PS3, 360||Publisher Electronic Arts||Developer EA Digital Illusions CE||Release Date 2011-10-25|
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Launching the mission Uprising crashes PS3
1 reply latest reply about 1 year ago by Shaun McIlroy
Post your Battlelog ID here!
25 replies latest reply over 1 year ago by PrinceLUDA21
How do you Battlefield? Share your strategies!
19 replies latest reply over 1 year ago by swelsh20
The Future of Battlefield
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Shameless BF3 youtube channel promotion.
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By Emily Gera on Jul 14, 2014 07.14.14
After almost two years with Payday developer Overkill Software, Payday 2 game director David Goldfarb has left to make his own independent studio in Stockholm, he tells Polygon. "I have decided to move on," says Goldfarb. "It's all on good terms and I think [Overkill] is well positioned to succeed. They're doing great. They'll continue to succeed as the last Steam sales indicate. Super smart people over there." The designer's career history in various AAA studios stretches back 15 years. Goldfarb first joined Overkill in 2012 after a period with EA Digital Illusions CE where he worked on Mirror's Edge and Battlefield 3 among others. After over a decade in the trenches of AAA development, he tells us he is looking for the kind of creative freedom that a studio of his own can offer. '...
By Ben Kuchera on Jun 24, 2014 06.24.14
Battlefield games all but defined my group of friends as we grew up and played through every sequel, and one thing stayed constant throughout our youth: The games never worked well at launch. The problem with the franchise goes deeper than a long history of terrible launches, however. Whatever culture kept the quality of games up and tried to preserve the value of the franchise is long dead, as evidenced by the current reality of the industry and past quotes from developer EA DICE itself. It's perfectly fine to still be a Battlefield fan, but buying Battlefield Hardline at launch is one of the worst bets you can make in gaming in 2014. The days of free content are long gone The culture behind DICE and the Battlefield series has been eroding for some time. "We don't ever want to...
By Alexa Ray Corriea on Jun 23, 2014 06.23.14
Third-party anti-cheat software used to prevent hacks in Battlefield 3 accidentally banned some players from the game, according to a post publisher Electronic Arts' help website. Punkbuster, the externally-run software powering the game's anti-cheat mechanisms, has prevented some players from playing the game. Since the software is not owned or run within EA, the company has to work with Punkbuster to reverse these bans. "We are investigating an issue of Punkbuster bans that were incorrectly applied to some of our players," reads the post. "Please understand that our game advisers are not able to access or overturn Punkbuster bans, but we're working with our partners at Even Balance to get this resolved as quickly as possible." EA promised to share any further updates on the issue....
By Dave Tach on May 28, 2014 05.28.14
Battlefield 3's Standard Edition is available for free on Origin until June 3, a 100 percent discount off its regular $19.99 price, according to the game's listing in Electronic Arts' digital storefront. Released in October 2011, EA DICE's first-person shooter is also available on PlayStation 3 and Xbox 360. Battlefield 3's Premium Edition, which adds five expansion packs, in-game items and more to the Windows PC game, is available for $39.99. Battlefield 3 is free as part of Origin's On the House program. Plants vs. Zombies Game of the Year edition is also available free until June 16. EA previously offered Dead Space free. The next entry in the franchise, Battlefield 4, was released last year for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Windows PC. You can check out our...
By Jenna Pitcher on Feb 25, 2014 02.25.14
Battlefield 4 developer EA DICE is offering early access to Platoons, an upcoming social feature that allows players to track stats together in groups, according to a Battlelog forum post by producer Jesper Nielsen. A feature in Battlefield 3, Platoons will go live on Battlelog for Battlefield 4 "very soon." DICE is offering a selection of players early access to the feature "to test certain parts of the system" and collect feedback ahead of its full roll out. Those interested in participating are invited to respond to the post with their Battlelog/Origin username. Users who list members of their own existing Platoon have a greater chance of being accepted. Full details are on the Battlelog forums. Karl Magnus Troedsson, vice president and general manager of DICE, confirmed the...
By Emily Gera on Jan 13, 2014 01.13.14
A new update for the Windows PC version of Battlefield 4 is out today, aiming to address server stability issues that have plagued the game since launch. According to the Battlefield blog, the patch will hit sometime later today with fixes for a memory leak issue that occured after level shutdowns, a fix addressing player rank icons on the scoreboard that were failing to update, as well as a fix for users in Asia unable to start Battlefield 3 and Battlefield 4 on Windows 8.1. This update follows last week's announcement from EA Digital Illusions CE of plans to release a new game update across all platforms later in the month. A post on the game's official blog from junior product manager Tommy Rydling stated the studio is aware players are still experiencing issues with the title. "...
By Emily Gera on Nov 28, 2013 11.28.13
Microsoft is investigating recent reports of Battlefield 4 DLC Second Assault being unavailable for Xbox One owners who have purchased Battlefield Premium. The DLC, which includes versions of four maps from Battlefield 3, is exclusive to the console for just under two weeks and is free to those with a Premium subscription; however, the pack is allegedly listed as "null data" when logging on to the in-game Premium store. An EA spokesperson has responded to the issue, stating the company is looking into fixing the matter with Microsoft. "I know some of you have said already that it is being looked into, I wanted to just confirm that for you so you guys have a blue [staff] post to refer to," EA_Rick wrote. "Right now all I can say is that we are aware of this issue and are currently...
By Colin Campbell on Nov 19, 2013 11.19.13
Due to be released as an Xbox One timed-exclusive at the end of this week, it offers four maps taking in verdant woodland, European post-apocalyptic urban, scorched desert and mountainous vistas. Each map is also very different insofar as how they make use of vehicles, the thing that has long set this franchise apart. There are tight and claustrophobic battles entirely undertaken on foot, while others rely heavily on transportation to get from one side of the vastness at a reasonable rate. Despite this variety, this first Battlefield 4 DLC is a safe option for publisher EA. All of the maps will be familiar to anyone who has played Battlefield 3 extensively, although on an Xbox One and through the lens of developer DICE's Frostbite engine, they are enhanced in terms of their beauty and...
By Tracey Lien on Nov 03, 2013 11.03.13
Responding to a question from Polygon reader VarmintWrangler about whether the U.S. could learn anything from the game industry in the wake of the troubled website launch, Wilson said that he wasn't the best person to comment on the issue, but referred to the launch of EA's own games as examples of lessons that could be applied to the government. According to Wilson, EA learned a lot from the launch of games like SimCity and Battlefield 3, both of which were marred by complex server issues. Taking these lessons, the company was able to ensure a smoother launch for the console version of the recently-released Battlefield 4 (the PC version is reportedly experiencing bugs and crashes) and respond faster to the game's problems, and Wilson believes that the U.S. government can apply similar...
By Dave Tach on Oct 28, 2013 10.28.13
Jesse Stern, who wrote Call of Duty: Modern Warfare and Call of Duty: Modern Warfare 2, left his job as a writer and co-executive producer at NCIS and started "actively looking for video game gigs," he told Paul Semel in a recent interview. He met with David Cage and discussed writing for Beyond: Two Souls. While that partnership didn't pan out, it got Stern thinking about the possibility of traveling outside of the U.S. to work on a game. That's when former Infinity Ward president and Respawn Entertainment co-founder Jason West mentioned Stern's name to the developers of Electronic Arts' rival military first-person shooter franchise, Battlefield. "They wanted something that was more linear for Battlefield 4, something more cinematic, and they asked Jason how they had done it with...