Culture
4 Comments

BioShock Infinite fan-made alternate ending isn't exactly happily-ever-after

What if BioShock Infinite ended differently — and its characters ended up on a reality show? Proceed with caution: this video contains some pretty heavy spoilers. In yet another parallel universe, Booker and Elizabeth are living a not-so-peaceful life in the suburbs, attempting to heal from their ordeal in Columbia. Booker struggles to have normal interactions with his neighbors, deal with rebellious Elizabeth — whose relationship with Songbird has become somewhat different — and struggle to cope with himself. Literally. Timtimfed's Michael Shanks' reimagining of BioShock Infinite's conclusion takes some of the most dangerous elements of Irrational Games' tale and warps them into something hilarious. Shanks' YouTube channel also features several other video game-themed videos,...

News
13 Comments

BioShock Infinite commercial brought Elizabeth to life with 3D scanner and a cosplayer

BioShock Infinite developer Irrational Games used a 3D scanner and the Russian cosplayer Anna Moleva to create the trailer that premiered in March during AMC's The Walking Dead, VentureBeat reports. Irrational hired Moleva late last year after she posted cosplay photos of herself as Elizabeth online. To create the commercial, the developer used the handheld EVA Scanner, manufactured by Artec, to capture Moleva's facial expressions for the commercial. "It's actually amazing how dedicated these game developers are about making their characters as believable as possible," Artec's development director Anna Zevelyov told VentureBeat. You can check out the CG version of Moleva in the trailer above. For more on the game, be sure to check out Polygon's BioShock Infinite review.

Speed Run
36 Comments

Speed Run: Microsoft, Watch Dogs, Eve Online, BioShock Infinite

While I'm out of town, the show must go on! Today we've got our very own Brian Crecente throwing down some daily news. Microsoft's Illumiroom augmented reality feature could play a key role in the next-generation Xbox. Watch Dogs, the high-tech open-world action title Ubisoft revealed at E3 last year, is coming to consoles this November. CCP Games will create a television show and comic series based on player-submitted stories about experiences in Eve Online and Dust 514. BioShock Infinite's first round of DLC could include a new AI companion. Microsoft Illumiroom could project the future for next-gen Xbox Watch Dogs launches Nov. 19 in North America, Nov. 22 in UK Eve Online comic book, TV series will use player submitted stories BioShock Infinite DLC could include a new AI...

Video
14 Comments

Irrational Games explains BioShock Infinite's hidden audio

BioShock Infinite's secret audio was part of audio director Pat Balthrop's experimentations with sound and ambience, Irrational Games told Polygon. The game contains several auditory oddities, from reversed lines of poetry from Romeo and Juliet to an acoustic play session lowered in speed. You can see the latter of the two demonstrated above by Polygon's own Arthur Gies by skipping ahead to the 1:03 mark. Speaking with Polygon via email, Balthrop said the game's ambient rumblings were a part of a foray into audio textures. "When I make ambiences I can get a bit experimental as I seek textures I find interesting," Balthrop said. "Live instruments and melodies were recorded, and then I pitch shifted the song down. I loved the textures that emerged when I did that. I am shocked that...

Reviewers Roundtable
99 Comments

BioShock Infinite: Reviewers Roundtable

It's been a week since BioShock Infinite launched, which we feel is about enough time to discuss every aspect of the game, right down to the shocking conclusion. Fair to say that if you haven't beaten the game yet, you do NOT want to watch the video above. For a more complete examination of the game, Polygon editors Arthur Gies, Chris Plante and Russ Frushtick were joined by Adam Sessler, executive producer of Rev3 Games, and Ben Kuchera, editor-in-chief of The Penny Arcade Report. The discussion was recorded on Monday, March 25, after all those in attendance had completed BioShock Infinite. In case you haven't gotten the hint so far: SPOILERS. Watch on YouTube Read our BioShock Infinite review

News
10 Comments

BioShock Infinite is technically playable on PS Vita through Remote Play

While BioShock Infinite does not officially support Remote Play via PlayStation Vita devices, gamer John Trevor has used custom firmware installed on his PlayStation 3 to provide a go-around. The video demonstrates that it is indeed technically feasible to play the game on PS Vita, despite developer Irrational Games having no current plans to port the title to the handheld device. According to Trevor, it is possible to rip Infinite to the internal hard drive of the PS3 using various custom firmware, followed by assigning buttons to the PS Vita. The, y'know, legality of this is questionable the say the least. Trevor adds that it is equally possible for Sony to ban accounts on the basis of this. Developer Ken Levine has spoken publicly about his interest in developing for PlayStation...

Today I Played
32 Comments

Today I Played: BioShock Infinite

I understand. You're worried about the video revealing major story twists. I respect that, and if you've somehow managed to avoid all pertinent previews, trailers and tweets over the course of BioShock Infinite's protracted development, I urge you to bookmark this page and play the game. That said, if you have read previews — specifically, those from a December demonstration of the game's first few hours — I assure you that I don't reveal anything more. While I normally try to play through the entirety of a game for Today I Played, I restrained this video to the game's first third. More than the majority of its contemporaries, BioShock Infinite pivots on its "twists," and while criticism should be free of criticism, my video shouldn't be the thing that tarnishes your experience. W...

Culture
42 Comments

Ken Levine and the Untold Stories of Rapture: Part 2 (BioShock + Twilight + Die Hard + Lord of the Rings)

Yesterday, we brought you a masterful tale of love, woe and ponies, set in an underwater city. Yes, it was the very first part of our two-part series: The Untold Stories of Rapture, as read by Ken Levine, the creator of BioShock. Today, we bring you the second and final part. Titled: "BioShock: Redemption," this is a story of family, sacrifice and unexpected friends. If it doesn't leave you in tears, you're liable to be a robot. And not one of those emotion-filled robots like Data. More like one of those cold, heartless robots like Rosie from The Jetsons. (The true backstory is that we thought it'd be cool to get Ken Levine to read BioShock fan fiction, as written by his fans. This story was written by Max Jensen (FDaddy) on FanFiction.net. Don't worry, we asked for permission!) W...

Culture
81 Comments

Ken Levine and the Untold Stories of Rapture: Part 1 (BioShock + My Little Pony)

In less than a week, BioShock Infinite will introduce the world to a brand new city of political and sociological extremes. But, before that happens, we wanted to take one last look back at the city of Rapture with the man who made it happen: Ken Levine, Irrational Games creative director. It turns out that Mr. Levine still has a few tales from Rapture up his sleeve, which he is calling The Untold Stories of Rapture. And now we present to you Part 1, titled "All Good Things Flow into the City." (The true backstory is that we thought it'd be cool to get Ken Levine to read BioShock fan fiction, as written by his fans. This first story was written by Troix Manning (username: The Great and Powerless) on FanFiction.net. Don't worry, we asked for permission!) Watch Part 2! Watch on...

BioShock Infinite Releases
North America
  • Windows
    • Released 03/26/2013
    • Publisher 2K Games
    • Developer Irrational Games
    • Score 10.0
  • Xbox 360
    • Released 03/26/2013
    • Publisher 2K Games
    • Developer Irrational Games
  • PlayStation 3
    • Released 03/26/2013
    • Publisher 2K Games
    • Developer Irrational Games
  • Mac
    • Publisher 2K Games
    • Developer Irrational Games
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