|Platform 360, PS3, Win, Mac, PS Vita||Publisher 2K Games||Developer Gearbox Software||Release Date 2012-09-18|
By Arthur Gies on Sep 17, 2012 09.17.12
Borderlands 2 exists in a state of post-Vault hysteria. The Hyperion corporation has seized control of the world of Pandora, seeking to control a mysterious and powerful substance known as Eridium that's emerged from the planet's surface. Hyperion has set out to lure more self-styled Vault hunters to Pandora in order to further a mysterious plan regarding a powerful alien technology. Character classes have seen some significant changes in Borderlands 2. The Siren class has been rejiggered and given a new primary talent, the Soldier class has been replaced by the Commando, the Hunter is now the Assassin, and the Berzerker has been replaced by the, er, Gunzerker. Borderlands 2's basic structure is the same, however. You gain experience through completing quests and killing...
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How's Borderlands 2?
15 replies latest reply 12 months ago by Mechromancer NLD
Polynauts of Pandora unite!
5 replies latest reply about 1 year ago by Mechromancer NLD
Tiny Tina’s Assault on Dragon Keep Impressions
1 reply latest reply about 1 year ago by darknightgotham
Out of curiosity, who enjoyed BL1 more than BL2?
15 replies latest reply over 1 year ago by Mechromancer NLD
lvl 50 please
1 reply latest reply over 1 year ago by Shney
By Owen S. Good on Aug 31, 2014 08.31.14
Handsome Jack, the uber-enemy of Borderlands 2 will be a playable character in the DLC packages announced for Borderlands: The Pre-Sequel this weekend at PAX Prime in Seattle. Canonically, it isn't actually Jack whom the player will control, but a bodyguard duplicate who has been surgically modified to be indistinct from the real guy. The playable character is included among four DLC packs that follow the release of Borderlands: The Pre-Sequel on Oct. 17. A season-pass purchase option gives buyers access to all four packs, which include challenges, missions and other content not available in the main game at launch. Borderlands: The Pre-Sequel is being developed by 2K Australia in conjunction with Gearbox Software, and due for release Oct. 14 on Linux, Mac OS, PlayStation 3, Windows...
By Tracey Lien on Aug 30, 2014 08.30.14
Being terrible at first-person shooters is one of my worst-kept secrets. I'm uncoordinated, my reflexes are slow and I can move my in-game characters about as gracefully as a cat in a sack race. In my panic to try to not get shot and clear levels as effectively as I can, I often miss details of the game world. I gloss over environments. I don't pause to think of the backstory. From the moment I'm thrown into the game, it's go, go, go. According to Kevin Bruner, the founder and president of Telltale Games — the studio behind The Walking Dead game and The Wolf Among Us — I'm not alone. Bruner says that in first-person shooters like Gearbox's Borderlands, players tend to only experience a slice of the game world because they're moving so fast. When players are plunged into a world of...
By Dave Tach on Jul 15, 2014 07.15.14
The first issue of Borderlands: The Fall of Fyrestone, a canonical comic miniseries from IDW Publishing, will be available tomorrow for $3.99. Written by Gearbox Software creative director and writer Mikey Neumann, who also wrote Borderlands and the series' previous comic, Borderlands: Origins, Borderlands: The Fall of Fyrestone will be drawn by Agustin Padilla. The comic, a prequel to Borderlands, begins as noted vault hunters Brick, Lilith, Mordecai and Roland exit a bus. "Since we finished up Origins, I've been waiting for the opportunity to continue onward in the story now that the Vault Hunters have met up on the bus," Neuman said last month at the comic's announcement. "No, seriously. I've been waiting outside of Tom Waltz's house since we shipped the last issue. My hair has...
By Alexa Ray Corriea on Jul 11, 2014 07.11.14
Character skins based on content from upcoming title Borderlands: The Pre-Sequel are coming to Borderlands 2, Gearbox announced today during its panel at the GaymerX conference. The skins will be available as a free, automatic update that is currently slated to hit next Tuesday, Gearbox said. They can be obtained as rare random item drops within the game. Costumes include a Moon Moxxi outfit for Gaige and a Claptrap costume for male characters, and Gearbox is planning to host community events around the skins. During the panel, Gearbox noted that the skins were inspired by cosplay — these skins are basically the Borderlands 2 characters cosplaying at Pre-Sequel characters. Borderlands 2 is currently available on Mac, PlayStation 3, PlayStation Vita, Windows PC, Xbox 360 and Xbox One. B...
Borderlands: The Pre-Sequel guide instructs on the do's and don't of lunar survival with Handsome Jack
By Jenna Pitcher on Jul 04, 2014 07.04.14
This Borderlands: The Pre-Sequel instructional guide, narrated by Handsome Jack, initiates Vault Hunters new to Pandora's moon on the various do's and don't's of lunar survival, and the badassery of their new weapons, skills and abilities. The pre-sequel is set in between Borderlands and Borderlands 2 and serves as a sequel to the first game and a prequel to the second. Its story centers on the rise of Handsome Jack, who began his journey "maybe with morally good intentions," according to head of Gearbox Randy Pitchford. The title features new four characters fighting together one another on the team of Handsome Jack. In development by 2K Australia, Borderlands: The Pre-Sequel is scheduled to launch on Oct. 14 in North America, with an international release slated for Oct. 17 for...
By Owen S. Good on Jun 21, 2014 06.21.14
Borderlands 2's recently launched PlayStation Vita version has been patched, offering stability updates as well as control options tailored to the handheld's control scheme. In Borderlands 2's 1.04 title update, gryoscopic controls now may be independently inverted along one axis or another, allowing users who favor an inverted-Y axis to do so. Another fix scales down the input on the rear touch screen to allow users who mapped commands to that pad to grip the PS Vita without accidentally triggering them. Borderlands 2 launched for the PlayStation Vita on May 13, and has patched in major updates since then, including cross-save functionality between its PlayStation 3 and PS Vita versions.
By Brian Crecente on Jun 18, 2014 06.18.14
And that's not exactly surprising, he added. "When we launched PSP titles, a big talking point was PS2-quality games in your hands," Yoshida said. "It was an amazing experience to play PS2-quality like Twisted Metal on your portable device. But as time went on and the PS3 launched and people started to see next-gen games, that PS2 quality was not enough. People's expectations for the quality just moved on. "So when we launched the Vita with Uncharted, it was amazing; PS3-like quality in your palm, but as time moved on, you are seeing PS4 quality and people's expectations for the graphic fidelity has gone up." Yoshida said as graphics become less of a "talking point" for the Vita, the focus on what they want to put on the portable platform shifted. "It's very fortunate that the indie...
By Owen S. Good on May 17, 2014 05.17.14
The PlayStation Vita version of Borderlands 2 will add cross-save functionality with the PlayStation 3 on Tuesday, two weeks after the game was first available at retail, the studio's president announced over Twitter. The feature will come through a patch to Borderlands 2's PS3 version on that day, Randy Pitchford said. Mindful that last week he said cross-save functionality would arrive on Friday, he added "The news felt more reliable/credible today than last time." Borderlands 2 launched on May 13, though it was available a week earlier as part of a $200 bundle with the PS Vita Slim. When it arrived without cross-save functionality enabled, several fans complained about it to Gearbox's forums. Borderlands 2's Vita version was made by 2K Games, Sony and Iron Galaxy Studios; while it...
By Jenna Pitcher on May 15, 2014 05.15.14
The first redesign to the PlayStation Vita wi-fi model, the PCH-2000 series, will hit Australia with a 1GB internal memory June 4 for AU$269.95, Sony Computer Entertainment Australia announced today. The design of the PS Vita PCH-2000 series is 20 percent slimmer and 15 percent lighter than the existing PS Vita PCH-1000 models. It also features a high-definition five-inch LCD screen, four to six hours of gameplay and replaces the proprietary charging cable with a micro USB cable. The new systems will gradually replace the original models at retail. The PS Vita PCH-2000 series first launched in Japan last October, followed by a release in the U.K. on Feb. 7 for a suggested retail price of £180. The Borderlands 2 PlayStation Vita bundle, featuring the new slimmer model and the...
By Jenna Pitcher on May 09, 2014 05.09.14
The handheld incarnation of Borderlands 2, Gearbox Software's first-person shooter, will launch on the PS Vita in Europe on May 28, according to the official PlayStation Europe Twitter account. In development at Divekick developer Iron Galaxy Studios, Borderlands 2 will arrive in North America this spring bundled with the redesigned slim PlayStation Vita for $199. Sony announced the port last August at Gamescom, which you can see running on the PS Vita in footage released earlier this year. Borderlands 2 was originally released in September 2012 for Xbox 360, PlayStation 3, Mac and Windows PC. For more on the game, be sure to read Polygon's review.