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Platform Facebook, iOS, Android Publisher N/A Developer King.com Release Date 2012-04-11

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Glu Mobile looks to raise $30 million with stock offering

Glu Mobile, the free-to-play mobile games company that bought and then closed GameSpy, is moving on with a public offering of stock that seeks to raise $30 million, the company announced yesterday. The offering is for 8.5 million shares of common stock at $3.50 per share; the offering is expected to close June 4. Glu Mobile's most well known free-to-play games are Eternal Warriors and Deer Hunter. Earlier this month it announced it was acquiring PlayFirst, the developer and publisher of Diner Dash, in a deal worth a combined $15 million. GameSpy, which provided multiplayer functionality for dozens of games on consoles, computers and mobile devices, closes for good today. Its shutdown forced several games — including Mortal Kombat, Halo: Combat Evolved, Red Dead Redemption and Grand...

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Analysis: Mobile games explosion comes with a price

This San Francisco confab was a bone dry business conference, heavy on analytics and light on E3-style wham-bam pyrotechnics. Judging from the various presentations this week, from the likes of King, SGN, Kongregate, Chillingo, Glu and Kabam, these guys are more in the business of stats than in games. Much was spoken here about ARPUs and DAUs, player acquisition and customer retention. Few industries in the world are quite as focused on analytics as mobile gaming. Every in-game action, every download, micro-purchase and social share is scrutinized. Which is kinda ironic when you think that, just a few years ago, this was the so-called "Wild West" of game creation, the place where free-shooting indies and bold innovators could take their chances, free from the trudging Powerpoint models...

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How King's Candy Crush making 'factory' creates hits

"However, this is a different kind of factory, because we keep running our products for years after they get out of the production line," Kurgan said today during a Q1 2014 financial earnings call. "For example, Candy Crush Saga was launched a little more than two years ago, and we are still actively managing the game and continuously updating it with new content and features. "In short, we run a service business." During the company's first financial call after it became a publicly traded company in March, Kurgan explained how King makes games.  According to Kurgan, King's success rests on five pillars: art, craft, science, technology and marketing — each of which has to be balanced with the other.  The art pillar encompasses more than 180 titles. The developer launches...

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Candy Crush makers nearly double revenue, triple daily users year-over-year

Candy Crush Saga developer King.com reported revenue of $606.7 million for the first fiscal quarter of 2014, with 143 million active users participating in its games daily, according to the company's most recent financial report. For the quarter ending March 31, 2014, profits reached $127.2 million and mobile gross bookings for the quarter reached a record quarterly high of $480 million. This is the third quarter in a row King has reported total quarterly gross bookings of over $600 million, reaching $641 million — an increase of one percent from the final quarter of 2013. This is a 193 percent increase from total gross bookings for the same period in 2013, during which King reported $219 million.  Candy Crush Saga accounted for 67 percent of gross bookings for the first quarter of...

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Candy Crush maker King settles trademark disputes with The Banner Saga developer

Social and mobile game developer King has settled its trademark disputes with The Banner Saga developer Stoic Studio and CandySwipe developer Albert Ransom, according to statements both developers recently released. "Stoic is pleased to have come to an agreement with King regarding Stoic's The Banner Saga trademark, which enables both parties to protect their respective trademarks now and in the future," the developer wrote on its website. CandySwipe developer Albert Ransom, who has previously accused King of being overly litigious with its candy-related trademark filings, posted a similar note to his website yesterday. "I am happy to announce that I have amicably resolved my dispute with King over my CandySwipe trademark and that I am withdrawing my opposition to their mark and they...

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Candy Crush Saga to be distributed in China by Tencent this summer

Candy Crush Saga publisher King Digital Entertainment is bringing the sugary sensation to China this summer with the help of Chinese internet and media firm Tencent, King announced today. Tencent will distribute a Chinese version of Candy Crush Saga on its Mobile QQ and WeChat services. Candy Crush Saga is already available elsewhere in Asia — last year, King released the game in Japan and South Korea. "I am thrilled to be launching Candy Crush Saga with Tencent in China," said Riccardo Zacconi, CEO of King, in a press release today. "Tencent has the largest mobile social network in China and is a great partner to work with. I look forward to working together to make Candy Crush Saga as popular in China as in the rest of the world." "Tencent always hopes to bring global premier...

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Candy Crush dev King looking to bolster workforce by 25 percent

Candy Crush Saga creator King is looking to expand its workforce by 25 percent, listing 165 job openings on its website for its studios across the world. The postings follow King's first week as a publicly traded stock company. According to The Wall Street Journal, shares went up Wednesday at $22.50 but fell 20 percent to $18.08 by Friday evening. King's open positions include a wide range spanning game development, design and engineering as well as marketing and sales. The company is looking for more than a dozen human resources personnel for its London and Stockholm studios and a swath of development and marketing positions for its Berlin, Malmo, Malta, Romania, San Francisco and Seoul locations. Last week, King chief executive Riccardo Zacconi expressed the company needed more...

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Candy Crush Saga creators price IPO at about $7 billion (update)

Candy Crush Saga developer King Digital Entertainment announced the price of its initial public offering of the game at $22.50 per share, valuing the company at roughly $7 billion, The Wall Street Journal reports. The company is aware of investor concerns that most of King's success is based on the Candy Crush title alone. A regulatory filing from the developer warns interested investors that "a small number of games currently generate a substantial majority of our revenue." During the developer's fourth quarter of 2013, the company listed Candy Crush Saga, Pet Rescue Saga and Farm Heroes Saga as its top three games that account for 95 percent of its total gross. Candy Crush Saga accounts for 78 percent of that. "We must develop new games and enhance our existing games so that our...

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Cut the Rope dev challenges King's 'candy' trademark in EU

Cut the Rope developer ZeptoLab is challenging Candy Crush Saga company King's trademark on the word "candy" in Europe by filing a claim against the mark. According to a press statement, the claim was filed with the European Union in London on March 20 with the aim of canceling King's hold on "candy" and allowing other developers to use the term freely for their own games. In ZeptoLab's own Cut the Rope games, players are tasked with swiping the screen to cut ropes that will deliver candy in the mouth of its protagonist, the critter Om Nom. Last month, King abandoned its efforts in the U.S. to trademark the word. In January the company posted an open letter on its website explaining its attempt to trademark the word, stating it was doing so to prevent other developers from finding...

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Candy Crush is officially a hard game, according to math

Developer King's match-three puzzler Candy Crush Saga is officially a difficult game, according to a new mathematical analysis of the title that places the game into a category of high-level computational problems. The study, by University of New South Wales professor and group leader at computing research centre NICTA Toby Walsh, reveals Candy Crush belongs to the NP-hard class of math problems, one of the most difficult groups of problems to find solutions for. Walsh studied Candy Crush with a method used previously to analyze classic Nintendo titles Super Mario Bros. and The Legend of Zelda, which showed these types of games are also NP-hard. Candy Crush is part of a NP-hard subset called NP-complete, a group of problems that become more complicated and difficult to solve as their...

Candy Crush Saga Releases
North America
  • Facebook
    • Released 04/11/2012
    • Developer King.com
  • iOS
    • Released 11/08/2012
    • Developer King.com
  • Android
    • Released 11/15/2012
    • Developer King.com
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