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Platform iOS, Android Publisher 22Cans Developer 22Cans Release Date N/A

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The end of Curiosity is just the beginning for 22Cans, says Peter Molyneux

In six months of touchscreen-tapping fun, Curiosity players have uncovered more than 270 layers of the titular box. Now, developer 22Cans has decided to bring the game to an end: From this point forward — 11:22 a.m. ET on May 1 — the next 50 layers of the cube will be its last. Once they've been tapped away, the "life-changing" secret within will be revealed to the world. "Enough's enough, for crying out loud," said Molyneux in a phone interview with Polygon yesterday. "It's been six months, and some people's fingers are probably bleeding from tapping so much." The studio's second reason for closing Curiosity is that 22Cans must transition to full production on Godus, the reinvention of the god game for which the studio raised more than £525,000 on Kickstarter last fall. Molyneux...

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John Needham appointed studio head of Fable developer Lionhead

John Needham, former CEO of Cryptic Studios and Gazillion Entertainment, has been appointed studio head of Fable developer Lionhead Studios, according to a recent posting on the developer's website. As CEO, Needham oversaw development studios that have created games like City of Heroes and Star Trek Online (Cryptic) and Marvel Heroes (Gazillion). Lionhead's post touts his experience with massively multiplayer online role-playing games, free-to-play titles as well as PC and mobile games. "This is a historic time in our industry and I'm excited, and honored, to be joining Lionhead and Microsoft Studios," Needham said. "Our vision is focused on building innovative gaming services and AAA experiences at Lionhead, and the rest of Microsoft Studios, which take advantage of Microsoft's...

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Curiosity update lets players pay to add or remove cube pieces

The most recent update to Curiosity: What's Inside the Cube? includes sets of competing in-app purchases that add a new twist to developer 22Cans' ongoing social experiment. Players now have the option to pay to remove cubelets (cube pieces), the action that is Curiosity's overall goal, but they also can pay to add cubelets. A purchase of $0.99 adds 10,000 cubelets, while the option to remove the same number of cubelets also costs $0.99. The game also lets players know how many cubes have been added and removed with the in-app purchases. "We don't know quite what will happen," said 22Cans in a statement inside the game. "Curiosity may very well rapidly degrade to reveal its innermost secret or maybe the effects of automatically removing cubelets will be neutralized by players keen to...

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GODUS backers will help 're-create' the entire God Game genre, says Molyneux

GODUS' Kickstarter campaign will allow the public to take part in the re-invention of a genre that has gone off track, 22Cans developer Peter Molyneux told RPS. According to Molyneux, the God Game genre made popular with the release of titles such as Populous in the 1990s is now defined by simple social gaming titles. The launch of GODUS' Kickstarter campaign will become a medium for players to become involved in taking the genre back to its original roots. "To my mind, the god game genre is now defined by titles like CityVille," said Molyneux. "It was always supposed to be more than that. It was supposed to be far, far more than that. Why not take that challenge on? I feel like Populous created me, I didn't create Populous. Why not use Kickstarter as a medium of involving people in...

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Molyneux hints at six new features headed to Curiosity next week

Curiosity, the ongoing game experiment by Peter Molyneux-led 22 Cans studio, will receive "six big new features" as soon as next week, Molyneux told CVG. While the developer did not detail what these updates would include, he stated the "have been designed by looking at how people interact with Curiosity." The features have been in development since last week and are currently in prototype. "We are not ready to say what these are," said Molyneux, "but I will give you a clue: 'Badgers.'" Last night 22 Cans increased its server count by 14 in order to fix issues with player connectivity. In the process the team was forced to disable a system that prevented coin stores from being reset when playing the title on a different device. While the connectivity issues have been corrected,...

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22Cans improves server connectivity for Curiosity, still working on coin loss issue

22Cans has increased server count by 14 times for Curiosity - what's inside the cube? to correct players' connectivity issues, but in the process had to disable a system that prevented coin stores from being reset when playing on different devices, according to an update to the developer's website. The new servers have corrected the connection issues, but logging into the game on Facebook, updating or installing the application on any device wipes players' coin stores to zero. "We deeply regret and apologize for the issues that have caused those problems or indeed any other frustrations," reads the post by members of the server support team. "The point of this communication is to take responsibility and admit that we messed up by misjudging the performance of the system under the load...

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Molyneux responds to backlash against Curiosity server donations

Curiosity: What's Inside the Cube studio 22Cans only put up a donate button on its site in response to requests from fans, founder Peter Molyneux told CVG. Upon Curiosity's launch last week, players flooded the product's servers, which led to widespread connection and performance issues that 22Cans has worked diligently to fix. The studio discussed the problems in a humorous video released shortly after launch. According to Molyneux, 22Cans didn't plan to ask for money from Curiosity fans for servers, which run about £700 each. "I said on Twitter we were going to put on more and more of these expensive servers," Molyneux told CVG. "And a couple of people said we'd really love to donate, is there any way we could donate," so the company set up a PayPal account and tied it to a donate...

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Curiosity developers now accepting donations to help with continued improvements

The Peter Molyneux-headed 22Cans studio is now accepting donations to help with continued improvements in the development of its first iOS experiment Curiosity, according to the game's official website. Following the appearance of numerous server issues and bugs since the game's launch, the studio has set up a PayPal account to help keep up with increasing costs. "We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be," reads the statement. "However big or small the donation; it will really help us make Curiosity better." Last week Molyneux confirmed the number of users playing Curiosity was close to 1 million, pushing servers to their limit. "We are...

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Curiosity creators 22Cans address connection problems, disappearing coins in special video

22Cans Studios shared a video today addressing the problems Curiosity players are having getting onto servers and with disappearing coins. The humorous video walks viewers through the studio as one of the game's designers haggles the development team regarding the issues, including director Peter Molyneux. Curiosity was released on iOS and Android on Tuesday. Almost immediately following the release the game's servers were overwhelmed, resulting in connectivity issues and preventing some players from participating. The game has also been suffering a bug in which in-game coins randomly disappear without chance of recovery. "Basically we and our server are overwhelmed by the number of people trying out the experiment," Molyneux tweeted on Tuesday, asserting that the team is working to...

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Curiosity won't come to PC without the help of a publisher

Curiosity, the game experiment developed by Peter Molyneux's 22 Cans studio, will not come to PC without the help of a publisher, Molyneux told RPS. The recently released title is currently available on mobile devices; However, the studio initially confirmed plans to bring the title to PC as well. Now this appears to be less likely given continued server issues and the small number of developers involved. "We would love to do a PC version," said Molyneux, "but we are currently snowed under by the number of people using the Curiosity experiment (coming up to 1 million ) in a few days. This is pushing our servers to the limit. We are currently all surviving on less than three hours sleep a night. I guess if we could find a publisher who could take on the work of a PC version we could...

Curiosity: What's Inside the Cube? Releases
North America
  • iOS
    • Released 11/07/2012
    • Publisher 22Cans
    • Developer 22Cans
  • Android
    • Released 11/07/2012
    • Publisher 22Cans
    • Developer 22Cans
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