The Witcher 3: The Hunt developer CD Projekt Red plans to expand to the U.S. in addition to releasing REDkit to modders and developing three smaller titles based on its brands, according to the company's four year strategy document.
As outlined in the document, written in Polish, CD Projekt's strategy for the year of 2013 includes opening a marketing and PR branch in the U.S., and release an open beta of its REDkit editor and provide support to community development modders.
For the period of 2014 to 2016, the developer plans to release two smaller "chart-topping quality titles supporting one of the product lines" of approximately 20 hours of gameplay each and a cross-platform game on mobile platforms based on one their brands.
For the same period, the company plans to release The...
Futuristic role-playing game Cyberpunk 2077 will include "multiplayer features," developer CD Projekt Red has told Eurogamer.
None of CD Projekt's Red's The Witcher games had multiplayer modes, and it is currently unknown if it will be included in upcoming title The Witcher 3: Wild Hunt. Studio managing director Adam Badowski confirmed with Eurogamer that current plans for Cyberpunk 2077 include multiplayer.
"It will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features," he said.
Badowski said the game is still in the beginning stages of development, but the studio plans to eventually make the team working on Cyberpunk 2077 as big as that working on The Witcher 3. The team is "smaller right now" during the game's...
Characters in Cyberpunk 2077, CD Projekt Red's upcoming science-fiction RPG, may speak in their native language, said lead writer Sebastian Stepien in an interview with Dubscore (translated by a user on the game's forums).
Night City, the setting of Cyberpunk 2077, is an diverse metropolis, with people and languages from around the world. CD Projekt Red is considering recording every character's voice in their native tongue, and the player would have to buy a translation implant in order to understand them.
"We're thinking about a system that could tell the world's story," said Stepien. "The idea is to record everything in original languages, i.e. if we'll meet Mexicans in the game, they'll be taking [sic] — Mexican slang even, portrayed by Mexican actors."
The quality of the...
Polish developer CD Projekt Red unveiled the latest version of its in-house engine this morning, REDengine 3, crafted specifically for the development of role-playing games with open-world environments with non-linear storylines.
In a press statement the company describes the engine as a "next-gen-ready solution" that will blur distinction between pre-rendered and real-time graphics. Color grading and lightning systems have been tweaked to make graphics look more true-to-life, and new animation systems for body movement and facial expression will broaden the range of emotions characters can convey.
The engine uses an updated version of CD Projekt Red's REDkit editor, a toolset tailor-made for producing RPGs. The tool allows developers to build numerous quests in a branch-like pattern...
Hidden within a few frames of the recently released debut trailer for Cyberpunk 2077 is a message to fans of the Polish video game developer, promising an upcoming reveal of its next project, an open-world game.
The message, spotted by NeoGAF user EatChildren, gives some background into the development of Cyberpunk 2077, explaining what the game will be like, and why the company announced it so long before its intended release.
Near the end of the Easter Egg, the message reads, "And that's not all that's new, we are about the reveal our other project which is much closer to being completed. And yes, it will also be a fully open-world game with an intense story. You can probably guess the game we're talking about. On the 5th of February it will be all clear."
Rumors about The Witcher...
At CD Projekt Red, the Polish developer of the Witcher series of RPGs and the upcoming Cyberpunk 2077, development is all about sweating the details, and the studio is swimming in them, according to a post on the developer's blog by senior quest designer Mateusz Tomaszkiewicz.
CD Projekt Red splits development responsibilities between two teams: story design and quest design. The former creates "the very foundations for the game that we all build upon." The latter operates "at the micro level of the storyline, thinking what solutions could and what solutions couldn't be implemented in game, what could work in quests and how to implement them in a way that will appeal to the players," according to Tomaszkiewicz.
"Quest design work is a constant striving for perfection, and, being...