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Platform PS3, 360, Win Publisher Namco Bandai Developer From Software Release Date N/A

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Dark Souls 2's director on being lost in translation and honoring a predecessor

There's a boss in Dark Souls 2 who's probably 20 feet tall. Covered in knight's armor thick as a forearm, he has a sword that seems as long as he is tall. He's angry, and he wants you dead. Also, his sword shoots lightning. With a powerful slash, he produces an arc so deadly and accurate that the only way to avoid it is to wait for it to rush at you and then, at the very last second, jump away. And this is not his most notable feature. He's called the Mirror Knight because the side of his shield that faces players is an enormous pristine mirror. In the Dark Souls 2 demo Polygon saw at E3, the Mirror Knight took a knee and summoned a regular sized bad guy out of his mirror. In the retail version of Dark Souls 2, which is due out on Xbox 360 and PlayStation 3 in March 2014, that won't...

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Dark Souls 2 hands-on: Still brilliant, slightly different

Dark Souls 2 has a new director and a new engine, but the soul of From Software's series of dark, challenging role-playing games appears to be intact in Dark Souls 2, even if slipping into its body feels a bit different. Some of the game's changes, including its new graphics engine, took a bit of time to get used to in a recent hands-on demo. The control of characters felt noticeably different, speedier perhaps, and without the weight of characters in Dark Souls. We had no way to see what our characters stats were, nor the weight of the equipment they carried, so it's difficult to judge how character's will ultimately feel. And Dark Souls 2 won't ship for consoles and PC until March 2014, so the game has time to gel and be polished. But the extra time From Software has to perfect the...

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Translated Japanese Dark Souls art book set for U.S. launch

A hardback art book featuring the environments, weapons and inhabitants of From Software's much-loved RPG Dark Souls is due to be launched in North America in October. Licensed and translated by Toronto-based Udon Entertainment, Dark Souls: Design Works includes interviews with game director Hidetaka Miyazaki as well as a selection of the fantasy-combat game's artists. The 128-page full-color art book (8.25" wide x 11.75" long) will be priced at $39.99. Amazon is currently offering a pre-order price of $28.91. Udon marketing manager Chris Butcher told Polygon, "North American gamers really connected with Dark Souls. Its dark, creepy edge appeals to people. You can see how much effort the game's creators put into making a world that players would be curious to explore." He...

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Dark Souls 2 possibly launching March 2014 (update: confirmed)

Dark Souls 2 could be released in March 2014, according to images of a billboard that's supposedly been raised above the E3 convention center in LA. Photos of the billboard surfaced online from Twitter user VaatiVidya and All Games Beta. The images contain no other information besides the game's title and supposed release date. We have contacted Namco Bandai for comment and will update accordingly. Dark Souls 2 was announced in December 2012 for PlayStation 3, Xbox 360 and Windows PC during the Spike Video Game Awards. The game will feature a new hero, storyline and world for players to explore. Update: Namco Bandai confirmed the launch date to Polygon via email.

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Dark Souls 2 contest lets players design in-game shields

A contest revealed today on Dark Souls 2's official Facebook page allows contestants to design shields to be featured in From Software's upcoming action role-playing game. Aspiring designers can visit the Dark Souls 2 Shield Design Contest app on Facebook, where they can download and design on three shield templates and vote on those that have been submitted. Representatives at From Software will choose from the 30 top-rated designs and select two winners from each category for inclusion in the game. Those six winners will also receive a copy of Dark Souls 2 signed by the development team and have their names appear in the game's credits. Three winners selected by the community will receive copies of the game signed by the development team as well. The contest, which resembles a...

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Dark Souls 2 footage shows off enemy interactions, visual improvements, different deaths

Dark Souls 2 developer From Software revealed new details about the third-person action title in a 12-minute gameplay walkthrough on IGN today, such as new types of enemy interactions and death sequences. IGN spoke with Yui Tanimura, Dark Souls 2 game director at developer From Software, and Tak Miyazoe, global producer at publisher Namco Bandai, who served as Tanimura's translator. The two first highlighted the work that From has put into Dark Souls 2's graphics. The intent, said Tanimura, was to provide for "more realistic expressions of everything we want to show in the game" and allow players to "get deep into the game emotionally and physically." A key gameplay element they highlighted was the use of torches to illuminate pitch-black tunnels. Unfortunately, the torch replaces the...

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Dark Souls 2 poll will let fans choose the tagline

Namco Bandai Games is currently holding a poll on Facebook for all Dark Souls 2 players to choose the tagline of the upcoming game. The poll includes five different choices: Transcend Death, Into the Beyond, Go Beyond Death, Survive Death and Sacrifice Everything. Transcend Death is currently leading with more than 2,000 votes, while Sacrifice Everything follows with just over 1,600. You can still cast your vote here. Dark Souls 2 was announced in December 2012 for Xbox 360, PlayStation 3 and Windows PC. Recently, Polygon reported that former Dark Souls director Hidetaka Miyazaki would not be involved with Dark Souls 2's development, but would take on more of a supervising role. Thanks for the tip, CoffeeJezus.

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Dark Souls director in a supervising role for Dark Souls 2, encouraging tighter production schedule

Demon's Souls and Dark Souls director Hidetaka Miyazaki will not be involved in the development of Dark Souls 2, instead stepping back into a less-involved supervising role and assisting with production scheduling, according to an interview with Miyazaki at Edge Online. Miyazaki told Edge he is looking into server-based networking for Dark Souls 2's online multiplayer, a move away from Dark Souls peer-to-peer system. He has also assisted in nailing down a development schedule, citing player criticism over the numerous polishing patches released post-launch for Dark Souls as a reason for tightening production. "I'm aware that many fans were a little bit frustrated about Dark Souls in terms of the scheduling — more specifically speaking, about the patches that we've released," he...

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Namco Bandai releases photos of Dark Souls 2 development at From Software

A recent update to Namco Bandai's Facebook page includes three pictures from a "recent visit to Japan" where the developers at From Software are working on Dark Souls 2. The photos show an office quite a bit brighter than the world of Dark Souls with artists sketching out armor, weapons and characters on dual-screen setups. You can check out the rest of the pictures on Facebook to see what ghastly creatures you might run into in the sequel that's headed to Xbox 360, PlayStation 3 and Windows PC. Dark Souls 2 was announced in December with a teaser trailer at the Spike Video Game Awards. We've since learned that the game has been in development since September 2011, will be roughly twice the size of Dark Souls and aims to be more accessible to newcomers. For more Dark Souls 2 visuals,...

Dark Souls 2 Releases
North America
  • PlayStation 3
    • Publisher Namco Bandai
    • Developer From Software
  • Xbox 360
    • Publisher Namco Bandai
    • Developer From Software
  • Windows
    • Publisher Namco Bandai
    • Developer From Software
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